A while back, we talked about deleting Wine install. What exactly does
it do these days, and why do we still have it?
Thanks,
Scott Ritchie
Also, maybe the stateblock should be passed as an argument to all
functions that use its states. I don't like walking up the tree to
find what you need (this->wineD3Ddevice) - it's a hidden dependency on
device state, which isn't even all the time - that's why you had to
move the point wher
Stefan Dösinger wrote:
Pre 2.0 pixel shaders do not contain a tag for the texture type to sample
from. Wine had 2D textures hardcoded, this patch checks the bound texture
type to decide from which texture to sample from. For >= 2.0 shaders the
shader tag is still used.
Why can't this be don
On 26/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, which
might lead to accidentally binding the 0 texture.
How does initialising it with 0 help then?
Yesterday I posted a patch to wine-patches which should fix the issue in case
you are using the game in opengl mode. Try it and you'll see that it will work:
http://www.winehq.org/pipermail/wine-patches/2006-August/030123.html
If you get it in Direct3d9 mode the issue is way more complicated to
Hi,
I am trying to run the World of Warcraft 1.11.0 (trial) client using Wine
0.9.20 and XOrg 7.1 with
a Radeon 9200 video card. I don't have a guest access code yet, and so I have
only reached
Warcraft's login screen. However, this screen seems to be working fine... until
I press the "Quit"
bu
On Fri, 2006-08-25 at 13:00 +0300, Oleg Krylov wrote:
> Next, we need to set tooltip max width, primarily to enable multiline
> tooltips, as several applications relay on this. The code can be, just
> after tooltip creation:
> SendMessageW (icon->tooltip, TTM_SETMAXTIPWIDTH, 0, 400);
> On windo
Am Samstag 26 August 2006 21:56 schrieb Stefan Dösinger:
> Apparently disabling texturing alone doesn't work, so bind texture 0 to all
> unused texture units. This fixes the bad texture / reflections on many
> objects in half-life 2, dxlevel 80, and makes the flashlight work more
> reliably. The fl
Robert Reif wrote:
> This test shows the problem that msi is having installing .Net 1.1.
>
> Could someone familiar with this code have a look at it please?
>
>
>
>
> diff -p -u -r1.36 path.c
> --- dlls/kernel/tests/path.c
Alexandre Julliard <[EMAIL PROTECTED]> writes:
> Robert Shearman <[EMAIL PROTECTED]> writes:
>
>> A main-threaded apartment is the first single-threaded apartment in
>> the process. It was designed to be used for legacy applications that
>> don't want to think about threading at all, even if they
Robert Shearman <[EMAIL PROTECTED]> writes:
> A main-threaded apartment is the first single-threaded apartment in
> the process. It was designed to be used for legacy applications that
> don't want to think about threading at all, even if they are always
> called from the same context, as is the c
This test shows the problem that msi is having installing .Net 1.1.
Could someone familiar with this code have a look at it please?
diff -p -u -r1.36 path.c
--- dlls/kernel/tests/path.c14 Jun 2006 11:54:23 - 1.36
+++ dlls/kernel/tests/path.c26 Aug 2006 15:53:13 -
@@ -929,6 +9
Roderick Colenbrander wrote:
I have attached a tarball containing two logs one in case it works (log.works)
and one in which it fails (log.fails). When it worked wine was installed
in /usr/local and in the other case in /emul/ia32-linux/usr.
In the working case I executed 'WINEDEBUG=+dbghelp
On Fri, Aug 25, 2006 at 02:18:49PM -0700, Dan Kegel wrote:
> On 8/25/06, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> >> Just so I know, what is the warning? Does sizeof() return
> >> a 64-bit integer on those platforms?
> >
> >Not on 32-bit platforms, but it's defined as long instead of int so
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