Peter Dennis Bartok <[EMAIL PROTECTED]> writes:
>> Perhaps this could be changed to a static variable in process.c
> Wouldn't that make it rather hard to be set from outside process.c? I
> need to set it from wine-sharedlib.exe.so
It seems to me that you could simply do a longjmp() out of your
Wi
Mike Kost <[EMAIL PROTECTED]> writes:
> Alexandre,
>
> Can you report on the status of the following patches. I havn't spotted them
> in CVS and they've been out there for almost 2 weeks now.
Probably got lost somewhere, please resubmit.
--
Alexandre Julliard
[EMAIL PROTECTED]
Troy Rollo <[EMAIL PROTECTED]> writes:
> Doesn't the list in VIRTUAL_FirstView hold all that is needed? If we reserve
> the whole lot, it seems to me that the only parts that would need to be added
> in there would be the parts that are below the 0xc000 boundary and were
> allocated before
Perhaps this could be changed to a static variable in process.c
Wouldn't that make it rather hard to be set from outside process.c? I
need to set it from wine-sharedlib.exe.so
If you can resolve these issues then we can have a single Wine for Win32 and
S.W.F!
Well, you basically saw the hole hi
Alexandre,
Can you report on the status of the following patches. I havn't spotted them
in CVS and they've been out there for almost 2 weeks now.
Austerlitz patch #1 - play audio file with + in filename
http://www.winehq.org/hypermail/wine-patches/2004/02/0287.html
Austerlitz patch #2 - Calcula
Hello!
> If you can resolve these issues then we can have a single Wine for Win32 and
> S.W.F!
We are running some SWF applications now with Mono and this patch; And
we are fairly happy, since its a small patch to maintain this time. Of
course, it would be best to make it part of Wine, so the u
> > So you'd rather ensure that we hold one or more anonymous maps reserving
> > everything above 0x8000 (except for NT emulations, assuming the 3G
> > emulation is to be preferred, or there's an option for 3G), and when the
> > system needs to allocate something there, free a portion of the an
Peter Dennis Bartok wrote:
> This patch allows to use Wine as a shared library. It will allow the
> Mono project to use Wine as the backend for it's System.Windows.Forms
> implementation.
It looks as though Alexandre has done a good job with kernel32 and ntdll
since the last time using Wine with M
Hello All,
This is all very experimental. I am working on in the ReactOS tree and
it might not even work for larger apps but I am happy with the results
so far.
I was thinking the other day that ReactOS and WINE/Linux might get a
big boost if we can push support in the embedded enviroment so I
sta
Dmitry Timoshkov <[EMAIL PROTECTED]> writes:
> Changelog:
> Martin Pilka <[EMAIL PROTECTED]>
> Make icon extraction for 16 bit icons work.
This should really be done with PrivateExtractIcons instead of adding
more 16-bit dependencies in our Winelib apps.
--
Alexandre Julliard
[EMAIL PRO
Hi Marco,
Marco escribio:
> Hi ,
> i'm traying to run with wine a legacy aplication
that > needs to be run by
> a loged in user under NT Domain. That aplication
> needs to be
> authenticated on the server to access the SQL
server. > Looking on google
> i've found a post about logonUser patch from
I am not going to have a chance to merge this. We have fixed a few more
minor bugs in InstallHInfSection.
Thanks
Steven
Note: forwarded message attached.
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The email
http://www.winehq.com/hypermail/wine-patches/2004/03/0032.html
contains a zip attachment, that contains a .scr file, chances are it's a virus.
If it is, please remove it from the archive.
Ivan.
Frederik Himpe <[EMAIL PROTECTED]> writes:
> Could you give us an indication to which patch fixed this?
http://cvs.winehq.org/patch.py?id=2
--
Alexandre Julliard
[EMAIL PROTECTED]
On Tue, 02 Mar 2004 12:51:17 -0800, Alexandre Julliard wrote:
> Dan Kegel <[EMAIL PROTECTED]> writes:
>
>> Running Office was another matter. I only tested it a bit, but
>> there's a display problem: text is displayed invisible
>> in the main document pane on the same line you're editing.
>> If
Hi,
i copied winemine source to a separate directory (winemine2)
then i compiled winemine2 using winemaker.
it created a shared object file (winemine2.exe.so).
i am able to launch winemine2 application fine.
what i want to do is debug the winemine source code..
say, i want to set a breakpoint in ma
"Robert Shearman" <[EMAIL PROTECTED]> writes:
> Why change the prototypes in the .spec files? The first parameter is still a
> pointer, even if it is now void* instead of DC*.
HANDLE parameters are listed as long, mostly for historical reasons,
even though they are technically pointers. It doesn'
Mike Hearn <[EMAIL PROTECTED]> writes:
> This sounds a bit like what we need to do for exec-shield/prelink. Is it
> possible we could use the same mechanism used to reserve the PE load area
> to reserve this range as well?
Probably not, we don't know the proper range to use at compile time.
--
Alexandre Julliard wrote:
Dan Kegel <[EMAIL PROTECTED]> writes:
WINEBUILD=../../../tools/winebuild/winebuild ../../../tools/winegcc/winegcc -mconsole
sock.o testlist.o -o ws2_32_test.exe.so -L../../../dlls -lws2_32 -L../../../libs/wine
-lwine -L../../../libs/port -lwine_port -lm -lc
/usr/bi
"kscho" <[EMAIL PROTECTED]> writes:
> Hi!
> when i test wine-20040121 , it works fine.
> but wine-2040213 is not work.
>
>
> the function of AVIMakeCompressedStream is not returned AVRERR_OK .
What does it return?
> i tested each dlls(avifil32.dl.so, ntdll.dll.so,...). finally i found i
> repla
>
> Log message:
> Changed the CreateDC driver entry point to use an HDC
> instead of a DC
> pointer.
>
> Patch: http://cvs.winehq.org/patch.py?id=11356
>
> Old revision New revision Changes Path
> 1.56 1.57 +1 -1 wine/dlls/x11drv/x11drv.spec
> 1.26
On Wed, 03 Mar 2004 17:23:27 -0800, Alexandre Julliard wrote:
>> So you'd rather ensure that we hold one or more anonymous maps reserving
>> everything above 0x8000 (except for NT emulations, assuming the 3G
>> emulation is to be preferred, or there's an option for 3G), and when the
>> syste
> Hi, if found a commented X11DRV_GLX_CreateDriver in the x11drv dll,
> did anyone try to write a glx backend and stopped for some reason?
>From what I know of it, this must be some code from the TransGaming DirectX
merge some time ago where they merged all the 2D stuff and left out their 3D
code.
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