Re: [PATCH 1/2] animation: zoom: don't start animation with alpha set to 0

2013-03-02 Thread Rune Kjær Svendsen
On Wed, Feb 27, 2013 at 10:08 PM, Kristian Høgsberg wrote: > On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote: > > From: "Rune K. Svendsen" > > > > I was doing some research on why I thought enabling the zoom/fade > > animations added latency (a gap between releasing the launcher

Re: [PATCH 1/2] animation: zoom: don't start animation with alpha set to 0

2013-02-28 Thread Pekka Paalanen
On Wed, 27 Feb 2013 16:08:30 -0500 Kristian Høgsberg wrote: > On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote: > > From: "Rune K. Svendsen" > > > > I was doing some research on why I thought enabling the zoom/fade > > animations added latency (a gap between releasing the launch

Re: [PATCH 1/2] animation: zoom: don't start animation with alpha set to 0

2013-02-27 Thread Kristian Høgsberg
On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote: > From: "Rune K. Svendsen" > > I was doing some research on why I thought enabling the zoom/fade > animations added latency (a gap between releasing the launcher > button and the window appearing), and I found out that it's because

[PATCH 1/2] animation: zoom: don't start animation with alpha set to 0

2013-02-23 Thread Rune K. Svendsen
From: "Rune K. Svendsen" I was doing some research on why I thought enabling the zoom/fade animations added latency (a gap between releasing the launcher button and the window appearing), and I found out that it's because, for the first few frames, the alpha value is set to zero due to the spring