On Wed, Feb 27, 2013 at 10:08 PM, Kristian Høgsberg wrote:
> On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote:
> > From: "Rune K. Svendsen"
> >
> > I was doing some research on why I thought enabling the zoom/fade
> > animations added latency (a gap between releasing the launcher
On Wed, 27 Feb 2013 16:08:30 -0500
Kristian Høgsberg wrote:
> On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote:
> > From: "Rune K. Svendsen"
> >
> > I was doing some research on why I thought enabling the zoom/fade
> > animations added latency (a gap between releasing the launch
On Sun, Feb 24, 2013 at 06:43:33AM +0100, Rune K. Svendsen wrote:
> From: "Rune K. Svendsen"
>
> I was doing some research on why I thought enabling the zoom/fade
> animations added latency (a gap between releasing the launcher
> button and the window appearing), and I found out that it's because
From: "Rune K. Svendsen"
I was doing some research on why I thought enabling the zoom/fade
animations added latency (a gap between releasing the launcher
button and the window appearing), and I found out that it's because,
for the first few frames, the alpha value is set to zero due to the
spring