From: "Rune K. Svendsen" <runesv...@gmail.com> I was doing some research on why I thought enabling the zoom/fade animations added latency (a gap between releasing the launcher button and the window appearing), and I found out that it's because, for the first few frames, the alpha value is set to zero due to the spring value being zero for the first few frames. This effectively causes the first few frames to be invisible, and so, delays the animation by about 20-30 ms. Making sure the alpha value has a minimum value to begin with, makes opening new windows feel more responsive when the animation is enabled. --- src/animation.c | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/animation.c b/src/animation.c index 9e2ad4e..e86fda3 100644 --- a/src/animation.c +++ b/src/animation.c @@ -214,6 +214,9 @@ zoom_frame(struct weston_surface_animation *animation) 0.5f * es->geometry.height, 0); es->alpha = animation->spring.current; + //starting with alpha set to 0 will cause the first frames to be invisible. + if (es->alpha < 0.3) + es->alpha = 0.3; if (es->alpha > 1.0) es->alpha = 1.0; } -- 1.7.10.4 _______________________________________________ wayland-devel mailing list wayland-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/wayland-devel