Le 25/09/2014 21:32, Bill Spitzak a écrit :
On 09/25/2014 06:41 AM, Matthieu Gautier wrote:
How do you handle transformed surfaces ?
If a surface is scale by 0.5 for example. Absolute cursor seems to move
twice its speed from client pov.
Do we want game to turn player position quickly in
Le 24/09/2014 21:44, Bill Spitzak a écrit :
On 09/24/2014 09:04 AM, Matthieu Gautier wrote:
If for any reason the user move the mouse and the pointer position
doesn't change (cause of pointer lock or pointer is already on a screen
corner),
a motion event is still generated but with surf
Le 24/09/2014 16:41, Jason Ekstrand a écrit :
On Wed, Sep 24, 2014 at 1:46 AM, Matthieu Gautier <mailto:d...@mgautier.fr>> wrote:
Hi Jason,
Well, I'll try to be more concise.
In fact, there are two unrelated parts in my proposition :
# First part : getting r
Le 22/09/2014 23:47, Jason Ekstrand a écrit :
I would certainly like to do this, but wl_output.transform is
always passed as a signed integer and I'm not sure if this
is a
bitfield or not. I assumed it is, because you can
reconstruct
that in Wayland help us? There was, at one point, a proposal for
gamepads, but nothing has happened there in a while.
On Tue, Sep 23, 2014 at 9:01 AM, Matthieu Gautier <mailto:d...@mgautier.fr>> wrote:
Hello,
I'm pretty new into wayland and the discussion is relative
e from
wl_seat)
. Practically, cause of the existent, get wl_relative from wl_pointer.
Regards,
Matthieu Gautier.
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Hello All,
As usual, a small self introduction...
My name is Matthieu Gautier, French developer of 30 years old.
I'm a developer for years now and I've worked on a lot of projects
related to embedded and graphics (video game, scientific visualization
and digital TV). My last job w