Hi experts: wayland designs a light-weight server, usually client manages
buffer by themselves. It gives client more flexibility, migration
rendering/composition between different server, subsurface to keep layout while
keeping view hiarchy. however, there is something not convenient for wayla
:"HalleyZhao"
抄送人:"wayland-devel"
主题:Re: bo flags isn't passed through wayland-drm protocl, how weston respect
these flags?
日期:2019年08月06日 15点57分
On Tue, 06 Aug 2019 09:03:51 +0800
"HalleyZhao" wrote:
> Hi experts:when we create buffer object at wayland clie
Hi experts:when we create buffer object at wayland client side, there are some
usage flags, for example gbm_bo_flags.but when we pass these buffer fd to
weston through wayland-drm protocl, these flags are ignored.then, how weston
respect these flags when using the buffer object?thanks.
thanks,I'm clear now
- 原始邮件 -
发件人:Daniel Stone
收件人:halleyz...@sina.com
抄送人:daniels , wayland-devel
主题:Re: Re: Re:_回复:does_mesa_support_linux-explicit-synchronization-unstable-v1?
日期:2019年07月25日 17点22分
On Thu, 25 Jul 2019 at 10:17, HalleyZhao
, HalleyZhao wrote:
> in Mesa, I could find some implement for vulkan, but not for EGL.
>
> maybe, desktop developer care more on mesa than mobile developers, and most
> desktop driver does implicitly sync instead of depending on
> explicit-synchronization-unstable-v1.
'Mobile
.
- 原始邮件 -
发件人:Simon Ser
收件人:"halleyz...@sina.com"
抄送人:daniels , wayland-devel
主题:Re:_回复:does_mesa_support_linux-explicit-synchronization-unstable-v1?
日期:2019年07月24日 14点02分
On Wednesday, July 24, 2019 3:07 AM, HalleyZhao wrote:
> I noticed that weston merged some patches to suppo
Hi Daniel:could you tell me the status of
linux-explicit-synchronization-unstable-v1 in mesa?
- 原始邮件 -
发件人:"HalleyZhao"
收件人:"wayland-devel"
主题:does mesa support linux-explicit-synchronization-unstable-v1?
日期:2019年07月23日 14点05分
Hi experts:I noticed that weston merged some patches to support explicited GPU
synchronization: https://bugs.freedesktop.org/show_bug.cgi?id=98766
when I tried to search corresponding feature in mesa, nothing is found.is this
feature test-able with recent weston/mesa?thanks.