thanks Simon.
in Mesa, I could find some implement for vulkan, but not for EGL.
maybe, desktop developer care more on mesa than mobile developers, and most 
desktop driver does implicitly sync instead of depending on 
explicit-synchronization-unstable-v1.

--------------------------------


----- 原始邮件 -----
发件人:Simon Ser <[email protected]>
收件人:"[email protected]" <[email protected]>
抄送人:daniels <[email protected]>, wayland-devel 
<[email protected]>
主题:Re:_回复:does_mesa_support_linux-explicit-synchronization-unstable-v1?
日期:2019年07月24日 14点02分

On Wednesday, July 24, 2019 3:07 AM, HalleyZhao <[email protected]> wrote:
> I noticed that weston merged some patches to support explicited GPU 
> synchronization: 
> https://bugs.freedesktop.org/show_bug.cgi?id=98766
>
> when I tried to search corresponding feature in mesa, nothing is found.
> is this feature test-able with recent weston/mesa?
> thanks.
Hi,
I think you need to manually write the glue code between the EGL
extension and the Wayland protocol. See the example client in
clients/simple-dmabuf-egl.c.
--
Simon Ser
https://emersion.fr
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