It would hopefully have your name, assuming you're the author of the
patch, indicating that you agree with the developer's certificate of
origin (https://www.kernel.org/doc/Documentation/SubmittingPatches)
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Thanks! It's on the list with a fixed up commit message, though it
ended up at the *end* of a giant patch series I sent out. If that all
gets stalled I'll try to make sure it makes it in anyway.
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Could you provide that patch in git-format-patch form with an
appropriate signed-off-by line?
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https://bugs.launchpad.net/bugs/1079096
Title:
Xephyr does not have GLX
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Pushed the cherry pick.
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https://bugs.launchpad.net/bugs/980017
Title:
[i965gm] GPU lockup render.IPEHR: 0x0204
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Reproduces. Specifically with the shift-f9 global effect, but not the
control+super mouse effect.
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https://bugs.launchpad.net/bugs/981555
Title:
[i965gm mesa] False GPU lockup render.
alt-tabbing is working here, using the awful default alt-tab plugin.
Which one are you using?
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https://bugs.launchpad.net/bugs/981304
Title:
[i965gm mesa] GPU lockup render.IPEHR: 0x11
We're going to need some details on how to reproduce the problem.
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https://bugs.launchpad.net/bugs/896899
Title:
[gm45] [drm:i915_hangcheck_elapsed] *ERROR* Hangcheck timer elapsed...
Please update to mesa 8.0.4 -- there was a nasty failure before 8.0.3
that could scribble over memory.
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Title:
[i965gme] GPU lockup render.IPEHR:
I haven't tested on current mesa, but I do remember this happening on
965gm before. I plan to take a look at this one.
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Title:
[i965gm] False GPU
Please re-test with mesa master or 8.0.3+ with:
commit 93e94cbb48a679b7bf67594adb6f858526b37935
Author: Eric Anholt
Date: Fri Feb 10 12:54:25 2012 -0800
intel: Fix rendering from textures after RenderTexture().
Also, we really need some specific application and steps to reproduce
the
I've been trying to get my old 965gm back up and running, but in the
meantime, a retest against mesa 8.0.3+ (to pick up the fbo rendering
fix) would be useful.
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Between it being under wine and no reliable way to reproduce, we can't
treat this as a p1 bug.
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https://bugs.launchpad.net/bugs/978115
Title:
[gm45] GPU lockup render.IPEHR: 0x60020100
This bug report needs some specific steps to reproduce the problem with
if we're going to make progress by anything other than luck.
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https://bugs.launchpad.net/bugs/979446
Title:
[i965
(dropping priority until we have sufficient information)
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Title:
[i965gm] False GPU lockup render.IPEHR: 0x60020100
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Also, if it continues, please be specific on which effect you enabled
and what you did with it so we can reproduce the problem.
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Title:
[i965gme]
This patch in the 8.0 series may help with drawing outside of buffers.
commit 93e94cbb48a679b7bf67594adb6f858526b37935
Author: Eric Anholt
Date: Fri Feb 10 12:54:25 2012 -0800
intel: Fix rendering from textures after RenderTexture().
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Running minecraft on my g45, it's been up and rendering for about 10
minutes and I've wandered around for a bit, no GPU hang.
Can you figure out some way to reliably produce the hang in just a few
minutes, so that we can actually debug? Even if you can't come up with
a way for us to reproduce the
I've also opened googleearth on my 965gm system, zoomed to my home, then
swiped with the mouse to send it panning across the globe. It's going
fine. We're probably going to need some more specific steps for
reproducing the problem if we're going to get anywhere. Where is the
map pointing at when
I can't figure out how to run openbve using the deb packages. I see a
screen with empty lists for choosing a route and train add-on, and a
grayed-out start button.
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Can't reproduce on my G45 system. Can you try again with a current
stack?
(Also, does "just opening" mean no farther than the first menu screen?)
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Are all 3 of those required? Can something simpler than Minecraft be
used in its place to reproduce the problem?
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Title:
[arrandale] GPU lockup
Do you have an exact command line and set of things to do to reproduce
the problem? Perhaps an apitrace of a crashing application?
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Title:
mesa S
Any information on how to reproduce the problem?
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Title:
[arrandale] GPU lockup render.IPEHR: 0x0224
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Never got the requested info on how to reproduce, and there's a patch
referencing the bug, so hopefully it's fixed.
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https://bugs.launchpad.net/bugs/744183
Title:
[arrandale] GPU lockup
Ran the segfault one in a loop both on ivb and gm45 for a while, with no
segfaults. Were you seeing segfaults in the apitrace replay?
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Title:
mes
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