** Changed in: ayatana-design
Status: Fix Committed => Fix Released
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Title:
UIFe: Unity Dash button does not give adequate feedback
To man
** Also affects: unity-2d (Ubuntu)
Importance: Undecided
Status: New
** Changed in: unity-2d (Ubuntu)
Status: New => Fix Released
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** Branch linked: lp:ubuntu/unity
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Title:
UIFe: Unity Dash button does not give adequate feedback
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This bug was fixed in the package unity - 3.8.10-0ubuntu1
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unity (3.8.10-0ubuntu1) natty; urgency=low
* New upstream release.
- Application windows can sometimes fail to display and will mask regions
of the screen (LP: #709461)
- Launcher appears _under_ application
** Branch linked: lp:~ubuntu-desktop/unity/ubuntu
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Title:
UIFe: Unity Dash button does not give adequate feedback
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ub
** Changed in: unity
Status: Fix Committed => Fix Released
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Title:
UIFe: Unity Dash button does not give adequate feedback
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@Didier: I've saw your little (but that makes a big difference!) change.
It really looks better with vertical offset too.
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Title:
UIFe: Unity Dash
murrine has no control over background pixmaps
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Title:
UIFe: Unity Dash button does not give adequate feedback
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ubunt
Thanks *you* Marco :)
See my comment on the merge request about my additional (small) commit ;)
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Title:
UIFe: Unity Dash button does not give adeq
Otto: I don't think the problem is the asset itself (gradients tend to
scale fairly well), but a problem of how to tell the theme engine to
scale to match the panel height.
Cimi: do you know if Murrine can (currently) do the scaling, or is the
best approach still to just enlarge the pixmap to 128
Thanks guys!
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Title:
UIFe: Unity Dash button does not give adequate feedback
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https://li
@Marco - Good job, thanks - it looks great :)
@ Paul - I have been discussing this with Cimi, we're using a PNG at the
moment but maybe we could be using a vector-based asset that would allow
for scaling.
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** Changed in: unity
Status: In Progress => Fix Committed
** Changed in: unity
Milestone: None => 3.8.10
** Changed in: unity
Importance: Undecided => High
** Changed in: unity (Ubuntu)
Importance: Undecided => High
** Changed in: unity (Ubuntu)
Status: In Progress => Fi
@Paul: I think you've commented in the wrong bug report.
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Title:
UIFe: Unity Dash button does not give adequate feedback
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nb. any fix for this needs to take account/be parallel to bug #748676
("UIFe: Unity Dash button does not give adequate feedback").
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Title:
UIFe: U
Considering Paul's comment, I've done the following change:
For Ambiance or Radiance themes: load the background panel upside-down and draw
it.
For other themes: just draw the translucent overlay (RGBA: 100%, 100%, 100%,
30%).
Please see the last attached screenshot.
** Attachment added: "pres
Yep! I'll take a look on this.
** Changed in: unity
Status: Triaged => In Progress
** Changed in: unity (Ubuntu)
Status: Triaged => In Progress
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@Marco: do you want to have a try on that?
** Changed in: ayatana-design
Status: New => Fix Committed
** Changed in: unity
Status: Incomplete => Triaged
** Changed in: unity (Ubuntu)
Status: Incomplete => Triaged
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If this is being solved in code, please bare in mind that the solution
for:
bug #532309 ("Light-themes: gnome-panel background does not scale
beyond 24 pixels")
will likely result in the panel-background being expanded vertical with
a flat colour before the gradient. Simply turning the input t
I did some work on this over the last few cycles which does seem to have
been omitted now. Our previous solution only worked successfully under
Ambiance - inverting the panel gradient vertically over the BFB Button
to give the illusion of a press and make the surface appear concave. Now
that we sup
Yes, there are definite problems, I'm just going on the basis that "some
state indication" is better than none.
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Title:
UIFe: Unity Dash button do
Should be bfb behave then like an indicator (orange background when
open)? I am not sure the button is the right metaphor, also because as
described here sounds more like a toggle button.
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+1, this is a bug. My apologies for not seeing the correspondence
sooner. If it's possible to fix in Natty, I think it's a low-risk change
which clarifies the behaviour substantially.
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htt
Could someone of design team take a look on this?
Actually, at moment, the big freaking button is not a button: it's a
part of panel that, when clicked, opens the dash (maybe we could call it
'bfpoftod' - big freaking part of panel that opens dash - instead of
'bfb' :-P).
The clicked state will
** Summary changed:
- Unity Dash button does not give adequate feedback
+ UIFe: Unity Dash button does not give adequate feedback
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Title:
UIFe: U
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