Could someone of design team take a look on this?

Actually, at moment, the big freaking button is not a button: it's a
part of panel that, when clicked, opens the dash (maybe we could call it
'bfpoftod'  - big freaking part of panel that opens dash - instead of
'bfb' :-P).

The clicked state will turn it more like a button and I think this is
important to ship in natty.

Please consider this.

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https://bugs.launchpad.net/bugs/748676

Title:
  UIFe: Unity Dash button does not give adequate feedback

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