** Project changed: unity8 => unity8 (Ubuntu)
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Title:
App spread should not kill media
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Thanks guys!
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Title:
App spread should not kill media
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I couldn't reproduce either on r183.
And mzanetti: confirmed the youtube problem is http vs https. See
https://bugs.launchpad.net/webbrowser-app/+bug/1355120
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** Changed in: unity8
Status: New => Invalid
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Title:
App spread should not kill media
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https
Just for completeness about the youtube videos: The issue seems to be
that the scope opens a https site but the videos come in through http
only and the browser rejects the insecure content. This is know and will
hopefully be fixed soon. Changing the url to http:// allows you to test
playing youtub
and now I can't reproduce, it works perfectly. Let's mark it
invalid. Sorry for any noise.
status invalid
Mark
** Changed in: unity-webapps-grooveshark (Ubuntu)
Status: New => Invalid
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Thing is, music restarts the moment I tap the Grooveshark (browser) app
and it returns to full screen focus.
Mark
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Title:
App spread should not
Curious. Perhaps it's just a bug in my (devel-proposed) image? Sounds in
Grooveshark-HTML5 (in the browser) stops when I'm in spread mode.
Also, Youtube videos are not playing for me at all, lucky you :)
Mark
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Though, in retrospect, you should then still be able to listen to the
music stream.
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Title:
App spread should not kill media
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This may be due to group processes issues between the main webapp
process, and the underlying Oxide renderers.
We did encounter similar problems in the past with the OOM killer which
was killing the main process and left oxide ones alive.
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That's what happens though. If you use an app that rotates you can still
rotate it in the spread because it's not suspended. Not sure why
grooveshark stops playing though. Unfortunately I don't have grooveshark
here in Germany. Can this be reproduced with other things too? I just
tried with a youtu
Yes, I'm more focused on the idea that the focused app stays focused
till something else is consciously focused :)
Mark
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Title:
App spread shoul
I think the original request was that we don't consider the spread being
open to mean that grooveshark is unfocused though. At least until a new
app is chosen.
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This is a result of our selected app lifecycle. We're not killing any
media in particular, the app is being suspended when unfocused.
The Grooveshark webapp, unfortunately, does not use our media hub that
is meant to allow "escaping" the lifecycle by deferring the actual
playback to a separate pro
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