This is a result of our selected app lifecycle. We're not killing any
media in particular, the app is being suspended when unfocused.

The Grooveshark webapp, unfortunately, does not use our media hub that
is meant to allow "escaping" the lifecycle by deferring the actual
playback to a separate process, unaffected by the app lifecycle.

We could think of exempting apps that play sound from the lifecycle, but
that would mean your app can just open a sound pipe without putting
anything in it to stay running indefinitely.

** Also affects: unity-webapps-grooveshark (Ubuntu)
   Importance: Undecided
       Status: New

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1355356

Title:
  App spread should not kill media

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity8/+bug/1355356/+subscriptions

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to