This is a result of our selected app lifecycle. We're not killing any media in particular, the app is being suspended when unfocused.
The Grooveshark webapp, unfortunately, does not use our media hub that is meant to allow "escaping" the lifecycle by deferring the actual playback to a separate process, unaffected by the app lifecycle. We could think of exempting apps that play sound from the lifecycle, but that would mean your app can just open a sound pipe without putting anything in it to stay running indefinitely. ** Also affects: unity-webapps-grooveshark (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1355356 Title: App spread should not kill media To manage notifications about this bug go to: https://bugs.launchpad.net/unity8/+bug/1355356/+subscriptions -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs