"Patty" wrote
then I went through Alan Gauld's tutorial which also helped.
Glad to hear it :-)
If I just can't figure out how to do this with Tkinter and the
Python
I can send some basic code if that would help...
Imaging Library, is 'wxPython' the additional software I would want
to
Not wanting to hijack Terry's conversation, but for what it's worth:
On 16 November 2010 18:08, Patty wrote:
> If I just can't figure out how to do this with Tkinter and the Python
> Imaging Library, is 'wxPython' the additional software I would want to
> install and try with? Is its purpose to
tandards for this language?
Regards,
Patty
- Original Message -
From: "Terry Carroll"
To:
Sent: Monday, November 15, 2010 11:37 PM
Subject: Re: [Tutor] program hangs in while loop using wx.yield
On Sun, 14 Nov 2010, Alex Hall wrote:
Is there a basic tutorial for this
On Sun, 14 Nov 2010, Alex Hall wrote:
Is there a basic tutorial for this sort of thing?
Chapter 3 ("Working in an event-driven environment") of the book "wxPython
in Action" is a pretty good tutorial on event-driven GUI programming in
wxPython. The book in general is pretty good; I no longe
"Alex Hall" wrote
Is there a basic tutorial for this sort of thing?
There are a few books on the suvbject but I can't thik of
any titles off the top of my head. And mostly they are
written for C++ rather than Python.
fraction of a second. However, I need to wait for as long as the
human
ta
On 15 November 2010 00:12, Alex Hall wrote:
> Again: is there a basic tutorial that would explain how control works
> when dealing with a gui, especially one that is meant to last a long
> time but occasionally block input?
>
Normally the way is for the GUI controls (e.g. widgets, grids, objects
On 11/14/10, Alan Gauld wrote:
> "Alex Hall" wrote
>
>> The problem is that I want to go until there is a winner. You are
>> right about just letting the mainloop of the gui handle input (I
>> forgot the gui is already looping and waiting for input) but I would
>> like to make the user pause whil
"Alex Hall" wrote
The problem is that I want to go until there is a winner. You are
right about just letting the mainloop of the gui handle input (I
forgot the gui is already looping and waiting for input) but I would
like to make the user pause while the computer goes, this way the
user
cann
On 11/14/10, Alan Gauld wrote:
> "Alex Hall" wrote
>
>> I had this working back in the summer, but have since had to
>> restructure some things in the code. Now, my program is hanging
>> while
>> it waits for the human player to take his/her turn, and I am not
>> sure
>> how to free it;
>
> I don
"Alex Hall" wrote
I had this working back in the summer, but have since had to
restructure some things in the code. Now, my program is hanging
while
it waits for the human player to take his/her turn, and I am not
sure
how to free it;
I don't really understand this concept in a GUI?
Why wo
Hi all,
I had this working back in the summer, but have since had to
restructure some things in the code. Now, my program is hanging while
it waits for the human player to take his/her turn, and I am not sure
how to free it; as long as it hangs, the player cannot do anything, so
it continues to han
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