Hi all, I had this working back in the summer, but have since had to restructure some things in the code. Now, my program is hanging while it waits for the human player to take his/her turn, and I am not sure how to free it; as long as it hangs, the player cannot do anything, so it continues to hang... You get the idea. Here is the loop:
while not self.grid.turnOver: print("in while") #just a test to make sure I got this far wx.Yield() time.sleep(1) #end while self.grid is a Grid object which, among other things, is a wx frame with a sizer inside of it. This Grid class has many functions, and some of them change the Grid's "turnOver" variable. Therefore, I loop until I see that the user performed an action on the grid that sets the Grid's turnOver to true, at which point the loop stops and the other user (a computer in this case) can go. The problem is that this loop makes the app hang, with Windows saying it is not responding. Of course, the user can now not do anything at all, so I have to use ctrl-c from the cmd window where I launched it to kill it. Does anyone have a thought? Grid has no loops in it where the program could be getting stuck and, besides, it hangs immediately, not even giving me time to call any Grid function. Is this solvable, or should I just use threads? I hate to launch every new turn in a separate thread as it seems that this would quickly get out of hand, but if I have to I can do it. TIA. -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap _______________________________________________ Tutor maillist - Tutor@python.org To unsubscribe or change subscription options: http://mail.python.org/mailman/listinfo/tutor