Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread aug dawg
Okay, thanks everyone for all the help! On Sun, Sep 5, 2010 at 3:40 PM, David Hutto wrote: > On Sun, Sep 5, 2010 at 3:32 PM, aug dawg wrote: > > I took a look at Blender, but it all seemed very overwhelming. If I > wanted > > to, could I code all of the blocks? I want to have some functionalit

Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread aug dawg
I took a look at Blender, but it all seemed very overwhelming. If I wanted to, could I code all of the blocks? I want to have some functionality for people adding their own bricks and other items. On Sun, Sep 5, 2010 at 2:04 PM, David Hutto wrote: > I'd suggest you take a look at blender. It ha

Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread David Hutto
I'd suggest you take a look at blender. It has a pretty easy to use game engine with actuators, sensors and controllers, with a Python scripts api. It'll take the time out of going 3-d with pygame, and you can build the custom legos within it as well. ___

Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread aug dawg
That would work, but I want there to be a palette and then the user can drag the Lego, flip it, and turn it. In order to do this, it would have to be 3D. On Sun, Sep 5, 2010 at 11:32 AM, Che M wrote: > > > > > Would Pygame allow me to code all of the bricks instead of drawing them > out? > > I'

Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread Che M
> Would Pygame allow me to code all of the bricks instead of drawing them out? I've never used Pygame; I have no idea. What I was suggesting was just getting a picture of a real or Lego-like brick from somewhere and using that image in your program. No drawing required.

Re: [Tutor] Creating custom GUI elements

2010-09-05 Thread aug dawg
Would Pygame allow me to code all of the bricks instead of drawing them out? On Sat, Sep 4, 2010 at 10:35 PM, Che M wrote: > > > > How would I go about creating custom GUI elements? For example, > > if I wanted to make a simple LEGO maker app, how would I write the > > code for the bricks so th

Re: [Tutor] Creating custom GUI elements

2010-09-04 Thread Che M
> How would I go about creating custom GUI elements? For example, > if I wanted to make a simple LEGO maker app, how would I write the > code for the bricks so that the user could drag them around and then > build LEGO models? For 2D legos, using the wxPython widget toolkit, you could probab

Re: [Tutor] Creating custom GUI elements

2010-09-04 Thread Alan Gauld
"aug dawg" wrote How would I go about creating custom GUI elements? For example, if I wanted to make a simple LEGO maker app, how would I write the code for the bricks so that the user could drag them around and then build LEGO models? You find the nearest widget to what you want then you

Re: [Tutor] Creating custom GUI elements

2010-09-04 Thread Greg
On Sat, Sep 4, 2010 at 1:40 PM, aug dawg wrote: > Hey guys, > > How would I go about creating custom GUI elements? For example, if I wanted > to make a simple LEGO maker app, how would I write the code for the bricks > so that the user could drag them around and then build LEGO models? > > Thanks

[Tutor] Creating custom GUI elements

2010-09-04 Thread aug dawg
Hey guys, How would I go about creating custom GUI elements? For example, if I wanted to make a simple LEGO maker app, how would I write the code for the bricks so that the user could drag them around and then build LEGO models? Thanks! ___ Tutor mailli