That would work, but I want there to be a palette and then the user can drag
the Lego, flip it, and turn it. In order to do this, it would have to be 3D.


On Sun, Sep 5, 2010 at 11:32 AM, Che M <pine...@hotmail.com> wrote:

>
>
>
> > Would Pygame allow me to code all of the bricks instead of drawing them
> out?
>
> I've never used Pygame; I have no idea.  What I was suggesting was just
> getting
> a picture of a real or Lego-like brick from somewhere and using that image
> in
> your program.  No drawing required.
>
>
>
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