Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
2009/7/1 Alexander Wagner > Right. In this area I suggested another bitfield only: > >>information I think a set of "per base definable flags" >> > > My idea was to have say 16 bits availble for each game to > add additional informations suitable for a given base. The > base as such could the

Re: [Scid-users] Very long games

2009-07-01 Thread Alexander Wagner
Pascal Georges wrote: Hi! > I can now load long games, This is great news, IMHO. > but one Alexander sent to me takes 10 seconds to load in > PGN window (parsing, colorisation, etc). Well it is a beast, isn't it ;) I do not wonder that this thing takes a while to load. Would it ease up things

Re: [Scid-users] Very long games

2009-07-01 Thread Julio Pietropaolo
This is just my opinion. One of the things that i love of Scid is that it's really fast... and its bases are really small in size. If adding this long game support means losing speed in searches, increasing the size and so... I don't knows if the advantages will justify the lose of perform

Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
The idea is that the performance impact must be nearly unnoticeable. But for this I will need help in testing. Writing code takes 1 hour, testing usually 5 ... Pascal 2009/7/1 Julio Pietropaolo > This is just my opinion. > One of the things that i love of Scid is that it's really fast... and i

Re: [Scid-users] Very long games

2009-07-01 Thread Pascal Georges
My short answer : I can now load long games, but one Alexander sent to me takes 10 seconds to load in PGN window (parsing, colorisation, etc). This game has a length of 77 kB, so I will set a hard limit at 128kB, any higher value is hardly usable. Concerning the extra fields in a game, there are

Re: [Scid-users] Very long games

2009-06-30 Thread Alexander Wagner
Pascal Georges wrote: Hi! > - on average a game takes 200-300 bytes (reference base with some > annotated games) This could be, sure. Especially for unannotated games. > - current Scid's limit is 64kB for a game (this means 30 games can fit > in a disk block), which with the usual size of a gam

[Scid-users] Very long games

2009-06-25 Thread Pascal Georges
Hi, To come back to Scid's handling of very long games, here are my thoughts and questions : - on average a game takes 200-300 bytes (reference base with some annotated games) - current Scid's limit is 64kB for a game (this means 30 games can fit in a disk block), which with the usual size of a g