Hi,

To come back to Scid's handling of very long games, here are my
thoughts and questions :

- on average a game takes 200-300 bytes (reference base with some
annotated games)
- current Scid's limit is 64kB for a game (this means 30 games can fit
in a disk block), which with the usual size of a game seems really
enough for me
- to increase size's limit of games is feasible, but will have for
sure an impact on performance and will mean a new base format (and a
migration process must be set up)
- the few examples of very long games I got so far (some time ago)
were uselessly and artificially long (whispers / kibitz, rarely
interesting)
- the display of very long games in the PGN window will suffer from
poor performance, and the refresh rate will be terribly slow (not
linear with the length of the game)

So, given the drawbacks above, can anybody prove that the handling of
very long games is really necessary, with concrete examples ?

If yes, what are the other changes to introduce in Scid's base format
? Please be very precise and concrete here (not "add extra markers to
a base" or "cache the most used searches").

Pascal

------------------------------------------------------------------------------
_______________________________________________
Scid-users mailing list
Scid-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/scid-users

Reply via email to