2008/10/6 Alexander Wagner <[EMAIL PROTECTED]>
> Hi!
>
> Thanks for the fix, I'll give it a try when I got home :)
>
> I think to solve the general problem you mention is quite related with my
> other question (I assume answered with "no"), ie. that there is no way to
> prevent automatic refresh o
age ----
Subject: Re: [Scid-users] Bug: Search & Tree
Sent: Mon, 06 Oct 2008
From: Pascal Georges
I think I fixed it, but there will always be this problem (which is the main
one) :
- Open a base, open the tree window
- filter for player = Spassky
- load any game -> the game list is reset
I think I fixed it, but there will always be this problem (which is the main
one) :
- Open a base, open the tree window
- filter for player = Spassky
- load any game -> the game list is reseted to the full list (the Tree is
refreshed, and of course will be happy to take into account all games with
Pascal Georges wrote:
Hi!
> I see no bug in what you write, and this behavior has
> always been there : the Filter object is unique for every
> base.
I know.
> The filter is set by search functions, and the Tree is a
> kind of search function (looking for a position).
Yes. I know that as well.
Hi,
I see no bug in what you write, and this behavior has always been there :
the Filter object is unique for every base. The filter is set by search
functions, and the Tree is a kind of search function (looking for a
position). Maybe the way things are refreshed and overwritten have changed
since
Hi!
There seems to be a problem of destructive interference
between the Tree window and the Search function. This was
obviously introduced between 3.6.24, which works as expeced
and the current cvs.
The cvs behaves like this:
1. Open a base
2. Search Header, use a players name
Ignore Filter