On 01/19/2011 09:03 PM, Gerd Lorscheid wrote:
Hi Gerd,
Should this maybe also solve a problem that I reported previously?
Something like.
1) Open (big) base
2) Open tree of (1)
3) Before (2) completes start a new game in (1) and enter a few moves
4) Observe that new game is destroyed upon comple
Hello,
at the end of ::tree::dorefresh you find the following code:
# if the Tree base is not the current one, updates the Tree base to the
first game in filter : that way it is possible to
# directly generate an opening report for example
if {$baseNumber != [sc_base current] } {
On 01/19/2011 08:24 PM, Benoit St-Pierre wrote:
>> That's sad news. I counted on you here [tutorial].
>
> Yes, I counted on me too :-(
AFAIK a wiki is possible @ sourceforge, if a Wiki would be the way to
go. But we need someone who fills in a lot before people take active
part in it.
>> Could
One should read the tutorial by reading its introduction:
http://www.benoitstpierre.info/scid/tutorial/introduction.html
The index.html is really an index.
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Alex,
> That's sad news. I counted on you here [tutorial].
Yes, I counted on me too :-(
But the tests my Guinea pigs led me to the conclusion that I should
rethink my idea.
1. This worked ok:
http://www.benoitstpierre.info/scid/tutorial/
(It already needs a rehaul to include docking mode.)
2
On 01/19/2011 04:01 AM, Benoit St-Pierre wrote:
Benoit,
[...]
> I know that under Scid, everything works around windows. I am simply
> asking that we access to the window's functionality by way of the list
> of menus (Scid, File, Game, Windows, etc.). The two are not
> incompatible.
Could you
On 01/19/2011 06:54 PM, Joost 't Hart wrote:
Hi!
>>> I'm curious about the use (or not) of the game list window. I use it
>>> all the time. I'm trying to figure out how one could use Scid much
>>> without using the game list window much. I'm not trying to be
>>> argumentative, but wondering if I
On 01/19/2011 06:50 PM, Alexander Wagner wrote:
> On 01/19/2011 04:20 AM, Chris Lott wrote:
>
> Hi!
>
>> I'm curious about the use (or not) of the game list window. I use it
>> all the time. I'm trying to figure out how one could use Scid much
>> without using the game list window much. I'm not try
On 01/19/2011 04:20 AM, Chris Lott wrote:
Hi!
> I'm curious about the use (or not) of the game list window. I use it
> all the time. I'm trying to figure out how one could use Scid much
> without using the game list window much. I'm not trying to be
> argumentative, but wondering if I am missing
Steven,
> Pressing Control-D twice every time you want to use it is ok i guess.. but
> for simplicity's sakes, imho hardcoding
it into the gamelist is the best idea.
But people might want to switch between db without being in the
Gamelist window. And now we'd have to open the Gamelist window to
> > (Scid can only handle up to 5 bases btw.)
>
> Under OSX, I have access to nine bases, the ninth being the
> Clipbase.
> At least, that's what shows in my menu. I can provide a
> screenshot.
>
> What is the point of that remark anyway?
Alex is probably refering to Scid's outdate help files,
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