From: Alexander Wagner
>
> On 11/15/10 00:11, Joost 't Hart wrote:
>
> Hi!
>
> >> 3. Capture the output from stderr also. Stockfish writes to stderr on
> >> an error exit, but the message vanishes because there is no console
> >> window.
> >
> > Hm, I like what you say but this could mean quite so
I just found this:
http://code.google.com/p/scidonthego/
Claims to be a Scid database browser for Android.
--
Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1, ECMAScript
Hi scid user,
This is about the behaviour that we would like to see with annotation:
I am happily looking at the following:
"For moves (only)"
Only moves of the selected color (or both) are annotated, except the
final move of game/variation, which is always annotated.
This is not different fr
On 11/15/2010 07:40 PM, Alexander Wagner wrote:
Hi,
> On 11/15/10 19:21, Joost 't Hart wrote:
>
> Hello Joost!
>
>> Nice to see that you are trying to pull me into the solution domain :-)
>
> ;) I just tried to document the working of that area as far as I
> understood it.
Nice, although I feel
On 11/15/10 19:21, Joost 't Hart wrote:
Hello Joost!
> Nice to see that you are trying to pull me into the solution domain :-)
;) I just tried to document the working of that area as far as I
understood it.
> Just a simple test here:
Just a simple question: if you resize the window horizontal
Hi UCI expert,
What is the proper UCI engine behaviour when you send it a position fen
with a mate position and do a go infinite?
Stockfish replies: "Unknown command: stop"
Is this normal behaviour that we should anticipate?
With Scid's auto annotation there is just not a lock up (in my work ar
On 11/07/10 13:50, Michał Rudolf wrote:
Hi!
> Here are the problems:
> 1. Requirement to press 'Store' as mentioned above. It is so easy to
> lose a long comment because you forgot to press the Store button.
> 2. No 'Store and Close' shortcut to close comment editor and focus on
> the game again.
On 11/15/10 12:43, joost.t.h...@planet.nl wrote:
Hello Joost!
> It might need some more testing, but seems ok for me.
> >>>
> >>> I gave it a try. Some points I found.
> >> ...
> >>
> >> How's this go ?
> >
> > This looks good to me. Still, indent comments/variations has no function
2010/11/15 Alexander Wagner :
> Do
> you think that playing against a database is a better approach?
Yes. The Tree is a kind of Swiss tool.
Pascal
--
Centralized Desktop Delivery: Dell and VMware Reference Architecture
S
Van: Alexander Wagner [mailto:a.wag...@physik.uni-wuerzburg.de]
Verzonden: ma 15-11-2010 12:14
> On 11/15/10 11:38, Steven wrote:
>
> Hi!
>
It might need some more testing, but seems ok for me.
>>>
>>> I gave it a try. Some points I found.
>> ...
>>
>> How's this go ?
>
> This looks good to
On 11/15/10 11:38, Steven wrote:
Hi!
>>> It might need some more testing, but seems ok for me.
>>
>> I gave it a try. Some points I found.
> ...
>
> How's this go ?
This looks good to me. Still, indent comments/variations has no function
in column style, but I think this is sort of natural.
Jo
On 11/15/10 11:34, Steven wrote:
Hi!
> In ::gbrowser::new -
>
> bind $w "::board::resize2 $w.bd -1"
> bind $w "::board::resize2 $w.bd +1"
>
> Is your window manager stopping this working ??
Indeed it is. It's global to the environment. I "loose" a lot of the
ctrl-shift stuff as I bind i
> > It might need some more testing, but seems ok for me.
>
> I gave it a try. Some points I found.
...
How's this go ?
S.
08_pgn_fixes_in_game.cpp+htext3.tcl
Description: Tcl script
--
Centralized Desktop Deli
> For browsing-only: What is your problem
> with the
> >> browse windows you can
> produce via Right-Click/Browse from the
> Game List?
> >> I use them very often.
> >>
> >>> Too small.
> > The thing ~is~ resizable, but only by the obscure
> > Control+Shift+Left/Right keyboard bindi
On 11/15/10 10:21, Pascal Georges wrote:
Hi!
>> AW> BTW: as you're using the repertoir editor... Do you know about
>> AW> the masks feature of the tree window?
>>
>> As I've written in another mail, I didn't know about the masks feature
>> but I think now I could use it instead of the r
On 11/15/10 09:18, Steven wrote:
Hi!
> It might need some more testing, but seems ok for me.
I gave it a try. Some points I found.
In l.2857 you comment the condition
// if (!IsLatexFormat() || VarDepth != 0) tb->PrintChar ('(');
and always print the (. I think the important point here is
2010/11/14 Milan Zamazal :
>> "AW" == Alexander Wagner writes:
>
> AW> BTW: as you're using the repertoir editor... Do you know about
> AW> the masks feature of the tree window?
>
> As I've written in another mail, I didn't know about the masks feature
> but I think now I could use it in
On 09/03/10 10:41, Fulvio wrote:
Hi!
>> I think the present behaviour is fine in this regard, and I don't think I
>> would opt to use a "filter off" switch very much.
>>
> I believe that the tree window change the filter only for a technical
> reason: when you click on the best games button it se
On 11/14/10 22:31, Steven wrote:
Hi!
For browsing-only: What is your problem with the
>> browse windows you can
produce via Right-Click/Browse from the Game List?
>> I use them very often.
>>
>>> Too small.
>>
>> This was my very first idea that came to my mind as well,
>> and I happen
It might need some more testing, but seems ok for me.
- Steven
---
Joost 't Hart wrote:
> Can someone active and the arena of beautification please
> do something about the messy display of a game
08_pgn_fixes_in_game.cpp+htext2.tcl
Description: Tcl script
--
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