Hello,
> When trying to maintain a huge database (something akin to
>> a master game repository), I encounter an annoying
>> problem. Doublechecking names easily lead to a nightmare
>> : I have to choose some name of a player without knowing
>> exactly who to pick. Szabo, for instance, seems to
2009/6/24 Alexander Wagner
> Hi!
>
> Is it possible to either:
>
> - lift the size limit for a game (ideal, but there were serious troubles
> in the past; however some genial idea might have come up? e.g.
> segmenting games over several records could be possible?)
This is easy to do. But it has
Benoit St-Pierre wrote:
Hi!
> When trying to maintain a huge database (something akin to
> a master game repository), I encounter an annoying
> problem. Doublechecking names easily lead to a nightmare
> : I have to choose some name of a player without knowing
> exactly who to pick. Szabo, for i
Hello,
When trying to maintain a huge database (something akin to a master game
repository), I encounter an annoying problem. Doublechecking names easily
lead to a nightmare : I have to choose some name of a player without knowing
exactly who to pick. Szabo, for instance, seems to be a popular na
Hi!
Is it possible to either:
- lift the size limit for a game (ideal, but there were serious troubles
in the past; however some genial idea might have come up? e.g.
segmenting games over several records could be possible?)
- at least catch the error before Scid silently dies? Ie. make Scid
r