[...]
> Well I think the statistical evaluation might be worth
> porting over. It would ease up to measure a certain
> progress. In the sense "you most likely lost cause you
> followed the ? line".
>
[...]
> I don't stick by heart to it. I'd suggest to port over the
> statistics, maybe also an
Hi!
I've made some additions/fixes in input engine code
especially necessary to get an external clock to work
properly.
Actually, the chagnes to Scid were not that dramatical,
mainly some cleanup, but there were some changes necessary
in dgtdrv. So in case you want to use a DGT board please
make
Pascal Georges wrote:
Hi!
> Now I tried to hook it up with the usual game play
> functions, but I'm not entirely clear how to do this
> correctly. Especially I'm confused with the gameclock 1/2
> and their change with engine colour and if it is enough to
> just call ::gamecloc
Pascal Georges wrote:
Hi!
> Hm, well this will require the opening trainer to work
> with masks instead of bases as well. Do you plan this
> for the near future? Otherwise there's some need to
> convert between both.
>
> Yes, it is on the TODO list : opening trainer is now
> obso