I'm not sparc expert at all but I'd suspect endianess problems...
This looks suspicious:
d = {x = 0, y = 4.98500718e-39}
...
...
x = -nan(0x7f6121), y = -3.11687118e-15}, I = 1.43043748e-38}
Isn't it?
ciao
-david-
On Thu, Jan 29, 2009 at 8:52 AM, Alex Popov wrote:
> Sorry for not getting back
Sorry for not getting back to you earlier. Attached is the backtrace on sparc64.
// Alex
This GDB was configured as "sparc64-unknown-openbsd4.4"...
(gdb) start
Breakpoint 1 at 0x12a4b8: file OsFreeDesktop.cpp, line 57.
Starting program: /usr/local/bin/numptyphysics
main (argc=1, argv=0xf
On 2009/01/28 08:47, Alex Popov wrote:
> It crashes on startup with 'Bus error'
> and Core dump right after creation of user directory.
Which arch?
Please try building it like this:
DEBUG="-O0 -g" INSTALL_STRIP= make clean repackage reinstall
run it under gdb and grab "bt full" after the crash.
regards
-david-
-- Forwarded message --
From: patrick keshishian
Date: Wed, Jan 28, 2009 at 8:33 AM
Subject: Re: New: games/numptyphysics
To: ports@openbsd.org
On Tue, Jan 27, 2009 at 2:28 PM, Stuart Henderson
wrote:
I simplified things a bit in the attached version. Alright
On Tue, Jan 27, 2009 at 2:28 PM, Stuart Henderson wrote:
> I simplified things a bit in the attached version. Alright on i386/amd64,
> building it on arm now, has anyone tested on something big-endian?
Stuart,
Your tgz has a .Makefile.swp
Builds and run OK on macppc but I'm able to make it core
It needs some tricks because automake 1.10 was used in the distfile,
while openbsd until now has only automake 1.9 in ports.
Regards
-david-
On Tue, Jan 27, 2009 at 4:18 PM, Stuart Henderson wrote:
> -CONFIGURE_STYLE = autoconf no-autoheader
> +CONFIGURE_STYLE = autoconf automake no-autoheader
It did the trick, thank you!
Further in the build I got the following warningsum:
===> Patching for numptyphysics-0.3.r20090104
/usr/local
On 2009/01/27 16:14, Alex Popov wrote:
> On Tue, Jan 27, 2009 at 2:28 PM, Stuart Henderson
> wrote:
> > I simplified things a bit in the attached version. Alright on i386/amd64,
> > building it on arm now, has anyone tested on something big-endian?
>
> I tried compiling it on sparc64 and get the
On Tue, Jan 27, 2009 at 2:28 PM, Stuart Henderson wrote:
> I simplified things a bit in the attached version. Alright on i386/amd64,
> building it on arm now, has anyone tested on something big-endian?
I tried compiling it on sparc64 and get the following error.
===> Patching for numptyphysics-
I simplified things a bit in the attached version. Alright on i386/amd64,
building it on arm now, has anyone tested on something big-endian?
numptyphysics.tgz
Description: application/tar-gz
On Tue, Jan 27, 2009 at 02:36:17PM +0100, David Coppa wrote:
> Numpty Physics is a drawing puzzle game in the spirit of Crayon
> Physics using the same excellent Box2D engine.
>
> IMHO, It's quite a funny game.
>
> I'd like to get some comments on this...
>
> Regards,
> David
This game is cool.
David Coppa wrote:
Hello,
this is a corrected version.
WRKSRC and WRKDIST are here because distfile extracts to
w-numptyphysics-0.3.r20090104/numptyphysics/ instead of
w-numptyphysics-0.3.r20090104/numptyphysics-0.3.r20090104
thank you for your comments!
-david-
On Tue, Jan 27, 2009 at 2:45 PM
Hello,
this is a corrected version.
WRKSRC and WRKDIST are here because distfile extracts to
w-numptyphysics-0.3.r20090104/numptyphysics/ instead of
w-numptyphysics-0.3.r20090104/numptyphysics-0.3.r20090104
thank you for your comments!
-david-
On Tue, Jan 27, 2009 at 2:45 PM, Stuart Henderson w
On 2009/01/27 14:36, David Coppa wrote:
> Numpty Physics is a drawing puzzle game in the spirit of Crayon
> Physics using the same excellent Box2D engine.
Oh cool!
> I'd like to get some comments on this...
here's a few initial ones,
VERSION not needed, it's only used once
PKGNAME=${DISTNAME} n
Numpty Physics is a drawing puzzle game in the spirit of Crayon
Physics using the same excellent Box2D engine.
IMHO, It's quite a funny game.
I'd like to get some comments on this...
Regards,
David
numptyphysics-port.tar.gz
Description: GNU Zip compressed data
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