Of those, I think the cube effect will be the only one missed by a
significant number of people. Maybe we could prioritize rewriting that
one after the scene redesign, and let the other three die a dignified death?
Nate
On Mon, May 31, 2021 at 10:22 AM Vlad Zahorodnii wrote:
>
> On 5/31/21 4:43 PM, Aleix Pol wrote:
> > Do you think these effects could be implemented using other
> > non-deprecated abstractions?
>
> Yes. Those effects need to render every animated window into an
> offscreen texture and then do thei
On Monday, 31 May 2021 10:53:58 CEST Vlad Zahorodnii wrote:
> The effects that we would like to drop are
>
> * coverswitch
> * cube
> * cubeslide
> * flipswitch
So, I wanted to go and check them.
The result is that they all have big UX issues. Like assuming 4
virtual desktops and only one monit
On 5/31/21 4:43 PM, Aleix Pol wrote:
Do you think these effects could be implemented using other
non-deprecated abstractions?
Yes. Those effects need to render every animated window into an
offscreen texture and then do their thing, e.g. map the offscreen
texture on a cube or a cylinder, etc.
On Mon, May 31, 2021 at 10:54 AM Vlad Zahorodnii
wrote:
>
> Hi,
>
> Currently, we redesign scene abstractions in kwin [1].
> https://blog.vladzahorodnii.com/2021/04/12/scene-items-in-kwin/ outlines
> the end goal and provides an explanation why the scene abstractions need
> to be reworked. But jus
Hi,
Currently, we redesign scene abstractions in kwin [1].
https://blog.vladzahorodnii.com/2021/04/12/scene-items-in-kwin/ outlines
the end goal and provides an explanation why the scene abstractions need
to be reworked. But just to summarize:
* kwin renders wayland surfaces differently depe