HTTP session taking longer
to complete), all other things being equal. If that is the case, then
it's likely to have a far lower incidence if you're on the continental
USA. Altair... you're in southern Europe, right?
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On 1/09/2010 11:24 PM, Oz Linden (Scott Lawrence) wrote:
On 2010-09-01 7:12, Tateru Nino wrote:
Hmm. It might not be an actual leak per-se... I've noticed in busy areas
that the viewer will often hit a*lot* of parallel HTTP texture fetches.
That's not very good http behavior, b
eue of textures to fetch. Otherwise it will *feel* slower to
the end-user even if it is actually faster in total fetch-and-render
time. I've been down this road before.
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of us will have
actually gained anything from it and we'll all have wished we'd spent
our time doing something else, like... Oh, I don't know, talking about
practical viewer development or some-such.
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ue. Might not be true. On what data do we
base it, and if the UI *does* need to be changed, what changes will make
things better and which ones will make things worse?
The simple fact is that we don't know. If Linden Lab has better data
that they're willing to share, of course, that
On 11/09/2010 11:33 PM, Mike Dickson wrote:
>On 09/11/2010 08:03 AM, Tateru Nino wrote:
>> On 11/09/2010 10:25 AM, dilly dobbs wrote:
>>> Fair enough, but the simple fact is that the interface needs to be
>>> changed so that they can reclaim more of the sign up
to this kind of thing could we get an
> indoor type inworld location for this??
>
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r is on the edge of
shuddering -- and increase our crash-rates in the process.
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e reduced download time is due
to offloading the sim from the task of sending textures as they can
come from another server process (or even another physical server).
On Sun, Sep 12, 2010 at 10:40 PM, Tateru Nino <mailto:tat...@taterunino.net>> wrote:
If we're using HTTP
ture will have a new UUID,
> so it will be a cache miss.
>
I believe he was referring to the fact that a UUID does not always refer
to the same inworld object. There are instances where an object UUID
will be used more than once.
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On 20/09/2010 3:49 AM, Oz Linden (Scott Lawrence) wrote:
>On 2010-09-19 10:21, Tateru Nino wrote:
>> I believe he was referring to the fact that a UUID does not always refer
>> to the same inworld object. There are instances where an object UUID
>> will be used more
cal viewer caches and save
on bandwidth. And yes, the contents aren't the sort of thing you want to
pass around willy-nilly.
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htt
x27;d _totally_ use that if it were an option. Right
on the main UI next to a draw-distance slider.
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ader
file to my SL viewer installation directory. As far as I know, the
project died because - in order to work - it needs a bit or a texture
property flag from Linden lab on the server-side, otherwise it is
"surprising or unexpected" functionality that pote
Viewer?
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>> that
>> OpenJPEG v2 will produce a usable viewer.
>>
>> I am interesting in hearing from anyone else (publicly or privately) that has
>> made progress in creating a usable viewer with OpenJPEG v2.
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opied out to
> external storage - that is, only if the user executing the copy is the
> Creator of the asset.
Pretty sure those are not the items that are being asked about, but
instead the ones that *are not* fetched by the viewer from the asset server.
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y reveal any major
failures - other than all the problems that the post-2.0 builds are
already having with shared media.
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