On 24/11/2010 5:15 PM, Philippe (Merov) Bossut wrote:
Hi,

On Mon, Nov 22, 2010 at 10:03 PM, Philippe (Merov) Bossut <me...@lindenlab.com <mailto:me...@lindenlab.com>> wrote:

    Zha, I noticed that myself when building locally. I've been
    scratching my head most of the afternoon as to why windows seems
    to be dynamically linked instead of statically linked. It's the
    same cmake for all platforms... Well, I clearly did something
    wrong in that case. Working on it...


I worked on that today and got it working locally on my Windows machine. The Team City build went through and it's there: http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/merov_viewer-development-features/rev/215468/index.html

I couldn't test Windows or Linux but if someone could give those a spin, that'd be swell.
A quick run through with ia32 WinXP doesn't immediately reveal any major failures - other than all the problems that the post-2.0 builds are already having with shared media.

--
Tateru Nino
http://dwellonit.taterunino.net/

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