ponzu
On Thu, Dec 2, 2010 at 8:52 AM, Oz Linden (Scott Lawrence) wrote:
> As you'll have inferred, we now have a system set up for doing open code
> reviews. It's not perfect, but it's pretty nice and very easy to use.
>
> It also generates quite a bit of email
is
a pretty cool accomplishment.
FYI, LLVM is a very cool change to the compile-optimize-link chain. it
should lead to new and approved link-time optimizations. Clang, on the
other hand, is a new C++ parser front end. It is supposed to be much faster
than GCC. We shall see.
regards,
ponzu
A question about the static KDU issue. I believe this means that when I do
a build on my local machine, I do NOT have a KDU license. Is that true?
Or, do I somehow inherit rights from Linden Lab?
ponzu
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I believe it is related to chat input. If you are typing chat, do the arrow
keys move the cursor or do they move the agent?
On Fri, Dec 3, 2010 at 8:48 PM, Glen Canaday wrote:
> Hey,
>
> I'm a little curious - what's the expected behavior of "Arrow Keys Always
> Move
> Me"? I was under the impr
Be sure to comment the relevant code to discourage TPV developers from
putting in auto-refresh at a rate that might upset the servers.
ponzu
On Thu, Dec 9, 2010 at 1:48 PM, Malachi Prophit wrote:
> I tested my idiotic idea and it crashes nearly instantly lol. I decided to
> try with a
I got excited, and added this comment to WEB-3396
===
In my opinion, this is not MINOR. It is almost a Show Stopper.
USER STORY: I want SL to be Faster, Easier, and Funner, so I open the
Destination Guide to quickly find something new to do. Goddam! Why doesn't
this work? Am I
I am not a windows guy...but I would look for an option for the linker that
suppresses errors. Then maybe set that in your environment, or figure out
how to add it to the CMake files.
ponzu
On Tue, Dec 14, 2010 at 10:23 PM, Malachi Prophit wrote:
> i get hundreds of these stupid errors. An
mobile device with high powered haptics 8-) 8-)
ponzu
On Tue, Dec 28, 2010 at 11:14 AM, Tateru Nino wrote:
>
>
> On 29/12/2010 3:12 AM, Robin Cornelius wrote:
> > On Tue, Dec 28, 2010 at 4:05 PM, Tateru Nino
> wrote:
> >
> >>> So that avoids 2.e
> >
/me imagines a viewer that uses various ascii characters to render the
graphics...
On Tue, Dec 28, 2010 at 4:37 PM, Opensource Obscure <
opensourceobsc...@gmail.com> wrote:
> On Tue, Dec 28, 2010 at 18:51, Ponzu wrote:
> > You mean Android on a mobile device?
>
> Yeah - I
em or something.
regards,
ponzu
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OK, thanks. Sort of like the good old days. 8-)
BTW, if anyone wants to go to the Magic Castle in Hollywood, ever, I am a
member and can send you an invitation good for 8 people.
ponzu
On Wed, Dec 29, 2010 at 11:46 AM, Trilo Byte wrote:
> It's not you, it's been happening to o
I just thought of looking in the xml files, and indeed "Grumpity
Productengine" shows up in a few of them, I assume as some sort of place
holder left by a programmer.
Maybe such "magic words" should be replace by something like "Unkown
Resident" or some such.
On Fri, Dec 31, 2010 at 12:45 PM, Arg
New year, no hangover. What a waste 8-(
On Sat, Jan 1, 2011 at 8:41 AM, WolfPup Lowenhar wrote:
> Even though the new year has already started I just thought I would wish
> everyone here a
>
>
>
> HAPPY
>
> NEW
>
> YEAR
>
> !
>
>
>
> ___
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t; == "/me' "
You would have a central place to put improvements.
I always wanted things like
/follow
/goto
/pointat
etc etc etc. (Being an ancient old keyboard kinda guy...)
just thinking...
ponzu
>
>
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Can someone give a cheap estimate of how hard this will be to fix?
if it is easy to fix, I agree that it should be done soon.
Is there a cost/benefit analysis done when Sprints are prioritized?
ponzu
On Sat, Jan 8, 2011 at 12:58 PM, Lance Corrimal
wrote:
> Hi there,
>
> am I the onl
checked, the alpha channel is removed. If it is checked,
it is retained, unless it is not there, in which case the user gets an error
message.
Just thinking out loud.
ponzu
On Sun, Jan 9, 2011 at 9:59 AM, Thickbrick Sleaford <
thickbrick.sleaf...@gmail.com> wrote:
>This is an auto
Don't have any friends...
ponzu
On Sat, Jan 15, 2011 at 3:03 AM, Ann Otoole wrote:
> I see no discrepancies in the viewer I use. What viewer(s) and versions are
> you using?
>
> --
> *From:* Erin Mallory
> **
> for some reason like 1/3 o
Can you make the links verbose and compare the options? Also, why would
first and second links differ?
Could be that CV did a major revision of the make files, or CMake, or
whatever is being used.
On Sun, Jan 16, 2011 at 10:49 AM, Aleric Inglewood <
aleric.inglew...@gmail.com> wrote:
> I'm afra
On Tue, Feb 22, 2011 at 8:44 AM, Qie Niangao wrote:
> (I'm not entirely comfortable raising this topic here, but it very
> much does affect Snowstorm viability, so, with apologies in
> advance...)
>
> Certain alt-matching systems have attained enough grid saturation that
> there is widespread hes
I just read a science fiction novel called
http://en.wikipedia.org/wiki/Halting_State
I enjoyed it a lot. it makes several references to Second Life in a sort of
historical sense. Much of the story concerns what the future of MMORPGs
might look like. There is also a lot about how it might work
the list still alive? I am not getting anything.
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I am just a noob here on opensource-dev, and I feel a little confused.
Which build should I be testing? DEV? BETA? OTHER? V2?
I tried 209029_DEV, and all I can report there is that it starts and then
freezes up on my iMac. Should I create a Jira or send my logs somewhere?
Or is that totally
Same kind of crash as 209029.
Starts up.
Logs in.
Avatar a cloud.
Music Stream starts to play.
Cursor is the little spinner thing.
Wait five minutes.
Open Force Quit window, it says SL is Not Responding.
Frankly, a Jira that says Doesn't Work for Me won't help much, I think. But
if that's what I
nonetheless.
On Sun, Sep 5, 2010 at 12:00 PM, Tillie Ariantho wrote:
> On 05.09.2010 17:38, Ponzu wrote:
>
> > Same kind of crash as 209029.
>
> >>
> http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/snowstorm_viewer-development/latest.html
>
> On Windows
On Mon, Sep 6, 2010 at 10:07 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-09-05 12:33, Ponzu wrote:
> > So, new question...
> >
> > What is the last build known to allow logging in from a Mac? (I have
> > iMac and mbp, and both freeze a
Are there users to test this? I don't mean to be catty, but if there aren't
people clamoring for this, maybe it can go lower on the priority list. Just
saying...
Faster, Easier, Funner...yeah, that's the ticket.
On Mon, Sep 6, 2010 at 10:13 AM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> w
The snow storm wiki seems to say that users should try
- Viewer 2 (stable)
- Development Viewer snap shot (somewhat stable)
- Latest Build (look out!)
The problem is there is no hint about the Snap Shot? Even just a
build number would be OK. Oz has suggested 208707 works for him, but
it is not
Will there be a "snowstorm" viewer?
>From an end-user standpoint, it might be helpful if there are simply
named viewers to decide between.
V2
V2 beta
V1.23
Snowsglobe (as long as 1.23 is supported)
Snowstorm (or is that the same as V2 Beta?)
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When I start V2 Dev 209046, this show up in my system.log. It goes on
producing more than 500 entries per second.
Sep 9 12:44:49 iMac ntpd[29]: time reset -0.415501 s
Sep 9 12:48:24 iMac
[0x0-0x3b23b2].com.secondlife.indra.viewer[12501]: libndofdev:
initializing...
Sep 9 12:48:24 iMac
[0x0-0x
lot old) no repro...
>
> --
> Sent by iPhone
>
> Il giorno 09/set/2010, alle ore 19:07, Ponzu ha scritto:
>
>> When I start V2 Dev 209046, this show up in my system.log. It goes on
>> producing more than 500 entries per second.
>>
>>
>> Sep 9 12:44
Tried the later build, 209229. Same line in syslog.log
Sep 9 14:02:52 iMac
[0x0-0x3df3df].com.secondlife.indra.viewer[12783]: libndofdev:
manufacturer=Primax Electronics; product=Apple Optical USB Mouse;
axes_count=5; btn_count=4; min=-3000; max=3000; absolute=1; valid=1;
private_data=0x36353c0;
>
> ehm... in advanced/develop menu do you have enabled debug for GL and
> pipeline? :)
>
I don't think so. Never heard of them. What would the exact name or xml be?
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So, given all that, when will the Version of the viewer be rolled out?
Do we know what its version number will be? Who decides?
At that point, will there be a new Beta version? Same questions as above.
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I know it seems somewhat risky, but it is a WIKI. If you see ways to
fix it, or even just mark that it iseems out of date, that is an
improvement. Lots of small improvements will make a big difference.
(/me promises to put editing where mouth is.)
Another thing is that usually people who work on
Several years ago, some Linden posted a table that showed the typical
range of FPS for various graphics cards. At the time I thought that
was a very interesting piece of data, and am sad to have never seen it
again (maybe I missed it).
For one thing, you could look at *your* graphic card, and if y
I tried the latest release Sunday, and out has this problem. I also
tried to increase ulimit, but it didn't fix it.
On Mon, Sep 13, 2010 at 11:55 PM, Lee Sailer wrote:
> I tried the latest release Sunday, and out has this problem. I also tried
> to increase ulimit, but it didn't fix it.
>
> dro
Latest data...
On my mac, when I open a terminal window, the default for ulimit is 256.
I wrote a little loop to monitor files...
while true
do
lsof -c Second | wc -l
done
it appears that when Viewer2 (regular of dev) is started, this number
goes to about 63 or so. Not always the same.
View
On Mon, Sep 13, 2010 at 11:50 AM, Vex Streeter wrote:
> Check out http://jira.secondlife.com/browse/VWR-22757 and
> http://jira.secondlife.com/browse/VWR-18427
Looks like the same issue. I added some of my data there.
> I don't know why 209046 would be worse than prior releases, but it would be
On Thu, Sep 9, 2010 at 5:14 PM, Altair Sythos wrote:
> On Thu, 9 Sep 2010 16:59:42 -0400
> Ponzu wrote:
>
>> >
>> > ehm... in advanced/develop menu do you have enabled debug for GL and
>> > pipeline? :)
No, these are not turned on.
i am trying to browse the code, looking for some where that perhaps an
http socket should be freed or closed, or not allocated, but is not...
I have found this:
indra/newview/lltexturefetch.cpp: void relese() { --mActiveCount; }
i don't understand it yet, but it doesn't pass the smell tes
i see this in Jira. What is it?
lee
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General concensus and *working code*.
Go for it.
On Thu, Sep 16, 2010 at 9:12 PM, Brandon Husbands wrote:
> You could technically watermark the images and have the display code just
> remove that mark.
> If it cant find the mark its considered corrupt.
>
> On Thu, Sep 16, 2010 at 6:45 PM, JB Han
Brandon. Thank you for the pointless insult.
regards,
lee
On Fri, Sep 17, 2010 at 1:39 AM, Brandon Husbands wrote:
> Who made the choice on the side bar lol, You do know mozilla has a
> sidebar and book mark side bars etc... None uses that also.
>
>>
___
But some users want to be able to override this. I want a certain
location to always load fast, even if I rarely visit it.
User story: I want to mark certain locations as "Fast Loading" even
if I do not visit them very often. This should override the automatic
behavior of the system.
On Fri,
When will Snowstorm post a Development Viewer Snapshot - TBD
8-)
lee
On Fri, Sep 17, 2010 at 12:16 PM, Oz Linden (Scott Lawrence)
wrote:
>
> I've added a section at the top of the Downloading test builds wiki page to
> help with this, and created a wiki template to simplify adding entries
> th
I have also thought a bit about the situation where two or more users
are on the same subnet. Think of a dozens of people in the same LAN
in a meeting, for example.
Current system has each user building an almost identical cache locally.
Instead, what if all the users went through a proxy, and t
On Sat, Sep 18, 2010 at 11:37 AM, JB Hancroft wrote:
e thought the v.w. systems would be morphing over the next 2-5 years.
>
> A co-operative P2P network of users who would be willing to opt into
> "participate in cache sharing"
> would be a good idea. Having the cache be fairly intelligent - bro
FYI I have been working on the Wiki pages about Downloading and
Building. If you watch those pages, now might be a good time to see
if I screwed things up beyond belief (don't think I did, just
saying...).
In a few places, I just marked statements as OBSOLETE! because I
haven't had time to fix th
I have been pursuing this for awhile. I am wondering if I am the only one
experiencing it? Could others with the same problem let me know so that I
don't feel so lonely 8-)
Problem:
- On Mac, open Console and then open the system.log.
- Open Viewer2 Dev (any version since Beta). Viewer2 R
There are various complaints about AA not working. Some of them complain it
causes an immediate crash (me for example 8-).
Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an
assertion is failing. Maybe it is not needed or backwards or something
(easy fix).
User story:
When
A simple example of alternative input features might be Speech-to-Text for
the chat bar and for IMs. This for people for whom typing is hard and spech
is easier. Or Text-to-speech for those who have a hard time reading.
On Sat, Sep 18, 2010 at 9:19 PM, Vex Streeter wrote:
> No - avatar mot
FYI.
> Is anyone looking at SNOW-198 or VWR-13286, for example? It appears an
> assertion is failing. Maybe it is not needed or backwards or something
> (easy fix).
>
>
> So, I looked at the code. The assertion occurs three times in
llimagegl.cpp. it sort of looked like the assertions don't d
On Sun, Sep 19, 2010 at 1:49 PM, Oz Linden (Scott Lawrence)
wrote:
> On 2010-09-19 10:21, Tateru Nino wrote:
>> I believe he was referring to the fact that a UUID does not always refer
>> to the same inworld object. There are instances where an object UUID
>> will be used more than once.
>
>
> Th
Never mind, figured out a fix. For some reason, gcc-4.0 was not in my
PATH. It is in /Developer/usr/bin, so I added that to my Path.
develop.py seems to work now (fingers crossed).
On Sun, Sep 19, 2010 at 4:41 PM, Lee Sailer wrote:
> Trying to set up another hg repository from scratch, I am st
Just a gentle reminder. This is NOT a forum for debating the merits of this
or that Viewer.
This is the forum for discussing Viewer 2 development.
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On Tue, Sep 21, 2010 at 2:51 PM, Daniel Smith wrote:
>
>
>
> +1 for customization.
>
> An effort to merge the 1.x and 2.x UI into a viewer with a highly
customizable interface might be fun. At some point, I could even see the
Lindens being officially tasked with that effort. For right now, it i
My unofficial answers:
On Tue, Sep 21, 2010 at 7:45 PM, Nexeus Fatale wrote:
> snip I want to know if the Skinning (or Project Dazzle -
> http://wiki.secondlife.com/wiki/Skinning) application to the viewer (third
> party or other) is currently an active project?
>
Not to my knowledge.
> s
I get 12 of these messages when I build the latest ...
/Users/elee/Documents/hg/viewer-development/indra/llplugin/slplugin/slplugin.cpp:331:0
/Users/elee/Documents/hg/viewer-development/indra/llplugin/slplugin/slplugin.cpp:331:
warning: 'FrontWindow' is deprecated (declared at
/Developer/SDKs/MacO
Argent, this sounds like a good user story for a Jira.
On Thu, Sep 23, 2010 at 8:13 AM, Argent Stonecutter wrote:
> when trying out a V2-based TPV, and so I switched to "Worn" in the honest
> belief that I would be able to "un-wear" one outfit... only to find that the
> "worn" tab is completely
.
or, just hire me to consult for the user experience group. I've got more
ideas, and I am hirable and cheap. 8-)
Ponzu
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Please read
Pat yourselves on the back 8-)
By the way, will there be a 2-1-0-beta tag on the viewer-beta and
viewer-development bitbucket repositories?
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Please r
tulatory when the beta was pushed out with a known major
> regression (anti-aliasing has been broken since build 208569).
>
> On Sep 24, 2010, at 8:08 AM, Ponzu wrote:
>
>> Pat yourselves on the back 8-)
>>
>> By the way, will there be a 2-1-0-beta tag on the viewe
e used.)
Android doesn't really have plug-ins. Instead they have a standard way for
separate processes to communicate.
lee (plug-in ignorant) ponzu
>
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Has the fix made it into the new beta or the latest development viewer? (I
don't think it is in the beta.)
If is is delayed for some reason, could someone maybe send me the code
snippet to fix it, so at least I can have a temporary fix in my build? I
have been trying to figure out where to put th
big .o file. Sweet.
-- Things are the way they are because they got that way.
Ponzu
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I think this is unfair. If *I* want to develop some cool new feature,
I don't have to submit it to everyone else *until* I think the time is
right. In that sense, the Lindens working on mesh have the same
rights that I do.
On the other hand, I wish there were some non-Lindens on the
"committee"
to 32
HTTP requests, no matter what.
it is hard to say what the best value would be without performance tests.
Could the viewer monitor how many requests there are, and what the average
download speed request per connection is, and then figure out that it is
only hurting itself by opening more?
On Sat, Sep 25, 2010 at 12:01 PM, Brandon Husbands wrote:
> What are the chances your new feature will be integrated. This is why TPV's
> exist cause the integration processess is like trying to get the mayor of a
> city to accept a meting with a plumber
I haven't always monitored closely, but
On Sat, Sep 25, 2010 at 1:27 PM, Lance Corrimal
wrote:
> Am Samstag 25 September 2010 schrieb Ponzu:
>> For one example, the Restrained Life stuff might never be
>> acceptable to Lindens for Public Relations or Legal issues.
>
> firstly, RLV has been renamed to RestrainedLo
OMG, you're Dennis Handly?
On Sat, Sep 25, 2010 at 9:15 PM, Argent Stonecutter wrote:
> On 2010-09-25, at 09:17, Ponzu wrote:
> > I used to do C++ code reviews for HP.
>
> I used to work on C++ code at HP. I agree with Lee.
> ___
Does the execution time *include* the time of sub-functions called, or does
it *exclude*?
On Sun, Sep 26, 2010 at 3:02 AM, Sheet Spotter wrote:
> I created a crude profiling tool to determine where to focus on improving
> the performance of OpenJPEG v2.
>
>
___
again. It says the art work is there. I
did a clean and build. Same same.
- I clone viewer-development, and then pull to there, and update.
- I cloned that to viewer-ponzu, that is the one that is broken.
Any ideas welcome. Do not waste a lot of time ont his, I can always just
blow away
Faster, Easier, Funner !
On Mon, Sep 27, 2010 at 11:07 AM, Sarah (Esbee) Hutchinson <
es...@lindenlab.com> wrote:
> Good morning all,
>
> I chatted with Q this morning about the Viewer 2.2 Beta and how we can best
> spend our time over the coming week.
>
>
USER STORY
As an OWNER, I'd like to be able to ban certain objects, or to disable
scripts in any object in my parcel/sim/estate. Further more, when a
resident cannot enter my parcel/sim/estate because of an object or a script
they are wearing or sitting on, they get an informative message, such a
Best wishes to Tofu and Aimee for the future.
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Worked on my iMac...Added comment to Jira
On Mon, Sep 27, 2010 at 10:06 PM, WolfPup Lowenhar
wrote:
> Ok folk I need some help Testing the change set posted in:
>
>
>
> https://jira.secondlife.com/browse/STORM-255
>
>
>
>
>
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s what I'm taking about.
>
> Getting support back on track should be priority.
>
> Every time I have ever called support, they have been very helpful, and my
issue has been resolved quickly.
Ponzu
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net connection of current users
look like, and how is that population changing or likely to change in the
future?
regards,
ponzu
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On Fri, Oct 1, 2010 at 12:50 PM, Gigs wrote:
>
>
> Don't overcomplicate things. Just count mono scripts as 16k as well.
> The average size of them is less than 16k, so it's still a conservative
> number.
>
> We don't need perfection. The person with 255 scripts in each shoe will
> still show up
On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw wrote:
> On 01/10/2010 18:04, Ponzu wrote:
>
>> Nobody has crappier internet than I (satellite).
>>
>
> Well, we're really talking about transfer caps, here, rather than available
> bandwidth.
>
> Available ba
On Fri, Oct 1, 2010 at 1:07 PM, Kent Quirk (Q Linden) wrote:
>
>
>
> I don't actually have an opinion about the right answer, but I will note
> that if this is going to be used for things like banning people, then we
> can't ever change it to be something accurate later. The pattern we see is:
>
>
On Sat, Oct 2, 2010 at 4:43 AM, Zi Ree wrote:
> Am Samstag 02 Oktober 2010 03:19:13 schrieb Bryon Ruxton:
>
> Unless we get *proper* metrics on cpu time and memory consumption, all this
> talk about script conut and memory is utterly useless and will only confuse
> people and lead to drama.
>
>
T
I picked up a notecard that says to increase RenderVolumeLODFactor to 4. Is
this reasonable, do you think? And if so, why not increase the default a
bit (currently seems to be 1.125
lee
==notecard says===
well, its until they fix this lod problem, its just a workaround.
Debugging your LOD set
On Sun, Oct 3, 2010 at 2:54 PM, leliel wrote:
>
> > Unlike increasing your draw distance, this will NOT create lag for
> yourself
>
> This however, is blatantly false. If rendering everything at full
> detail all the time didn't cause a drop in frame rate than why would
> we even bother with LOD?
On Sun, Oct 3, 2010 at 3:59 PM, miss c wrote:
> This is why we need it
>
> [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102
>
>
>
I suggest a different approach. Enable health/damage in your sim, and then
*kill* them.
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On Tue, Oct 5, 2010 at 3:08 AM, Celierra Darling wrote:
> I don't see why mesh editing needs to be considered "basic"?
One philosophical stance is that all types of building whould include an
easy path for novices to do that sort of building.
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I hope all this HR stuff is OK. It is making us nervous out here.
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On Thu, Oct 7, 2010 at 12:37 AM, Merov Linden (JIRA) <
no-re...@secondlife.com> wrote:
>
> [
> https://jira.secondlife.com/browse/SH-173?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel]
>
> Merov Linden updated SH-173:
>
>
>Status: Open (
Pass the text to Google translate, and then display the results??
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Putting in now.
Funny thing is I *like* seeing my hair and glasses when I am in Mouselook.
it makes me feel like I am really looking out of my avatars eyes.
Maybe it needs to be an option 8-)
On Fri, Oct 8, 2010 at 10:31 PM, Philippe (Merov) Bossut <
me...@lindenlab.com> wrote:
> return (type
Would it be better to just store FALSE in mRenderTypeEnabled[0]?
On Sat, Oct 9, 2010 at 12:19 PM, Argent wrote:
> I don't normally gripe about stuff like this, but somehow this one
> triggered my twitches from 20 years of supporting PhD programmers.
> Brilliant guys, but sometimes it's SO hard t
On Sat, Oct 9, 2010 at 11:30 PM, Tateru Nino wrote:
> Well, that depends. That element might be used for something else,
> elsewhere.
>
> If the _intended_ behaviour of the function (and of the array/container) is
> documented, then it's relatively easy to make decisions about how best to
> impl
Well, this is pretty common idiom for code that deals with bit masks.
Funny. The problem is that the bitmask (hard to understand?) was replaced
with a simple array (easy to understand? and that is when the error was
introduced.
On Sat, Oct 9, 2010 at 2:59 PM, Zabb65 wrote:
> I tend to agree w
This code below means it used to be inline, but now is a function call
(unless the compiler is optimizing or something). You guys know the code
wy better tahn I, but is it worth moving it back to the .h file?
return type && mRenderTypeEnabled[type]
looks hard to beat for inlining, and it is
Merov said...
* SH-277 (Attachments are visible in mouselook mode): Found a 1 liner
fix in the nick on time on Friday evening! Emailed opensource-dev to
get folks to test if that really fixed the issue but didn't get
anything useful.
Lee says...
It looks like the right fix to me. I also looked a
Something similar happened to me last night, and I doubt it was
overheating. Mesh Viewer.
Bizarro graphics and then a total OS X lock up. Had to finally cycle power.
next try, similar, but before the lockup I got into preferences and changed
graphics from High to Med. After that, things worked
I tried this viewer last night. As I am sure you Lindens know, it is based
on a version of viewer-development that is many days old. (Some complaint,
huh?)
Could perhaps someone help the Mesh team pull the most relevant changesets
from viewer-dev so their next release lacks the more annoying pro
Yikes. It sounds like you think I was complaining. not at all. Just
encouraging a little.
ponzu
On Fri, Oct 15, 2010 at 1:29 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2010-10-15 13:07, Ponzu wrote:
> > I tried this viewer last night. As I am sure y
These are some vague and undeveloped ideas I am sure a lot of us have had.
I wonder if we can make any progress on them? Some consensus on what
could/should be done is a place to start. So..
I have some scripts in a folder in my inventory. I would like to save them
to my local disk. If I chan
Maybe a good step would be to make the logs easy to get to from the viewer
itself. A button, or a menu item. Then open out in the
default browser on they easy to read format. That might stop term thousand
users from freaking out when they open the file using Notepad
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