[opensource-dev] For the benefit of TPV developers.

2010-09-18 Thread Henri Beauchamp
Multiple attachment and inventory items links backport for viewer v1.23.5 and Snowglobe v1.5 is available now as a standalone patch (in fact two, one for each viewer branch) from my website. See the announces for details: http://sldev.free.fr/forum/viewtopic.php?f=5&t=321&p=1319#p1319 (multiple at

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread Henri Beauchamp
On Sun, 3 Oct 2010 13:37:49 -0400, Ponzu wrote: > I picked up a notecard that says to increase RenderVolumeLODFactor to 4. Is > this reasonable, do you think? And if so, why not increase the default a > bit (currently seems to be 1.125 4 is OK for viewer v1.23.5. For Snowglobe (v1 and v2) and v

Re: [opensource-dev] Question about LOD debug setting

2010-10-04 Thread Henri Beauchamp
On Sun, 3 Oct 2010 21:01:00 -0700 (PDT), Ann Otoole wrote: > Whats the jira for this defect you say exists that I have never once observed > despite always using a setting of 4? I don't contribute to the JIRA any more: what's the point when LL marks the issues as "will not finish" or just plain

Re: [opensource-dev] simconsole is available for experimentation

2010-10-12 Thread Henri Beauchamp
I was curious about this new feature, but since I'm not using viewer 2 I just bacported it... You'll find attached to this message a patch which is a backport of the sim console to v1.23.5 (will also work with Snowglobe v1: there's one reject in CMakeList.txt but you can ignore it safely since it

[opensource-dev] Missing capabilities.

2010-10-12 Thread Henri Beauchamp
Hello, There are, in my opinion, missing capabilities for the new viewer 2 features, namely the capabilities dealing with inventory item links support, multiple attachments per point support, and multiple clothing layers support. Without the correpsonding capabilities, it is impossible for the vi

Re: [opensource-dev] Missing capabilities.

2010-10-12 Thread Henri Beauchamp
On Tue, 12 Oct 2010 08:37:42 -0700, Kelly Linden wrote: > I'm confused on this. While the term 'capability' is a bit vague, in SL > development / programming it is very specific. It is not a flag that > indicates the availability of a feature - it is an access point to access > features. It has th

[opensource-dev] What is the license status of UI sounds ?

2010-11-05 Thread Henri Beauchamp
Greetings, As many of you probably know or noticed, the viewer UI sounds are currently sound assets that the viewer must retrieve from the asset server and then decode into a temporary *.dsf file before being able to use them. This poses a number of issues: - There is a significant delay between

Re: [opensource-dev] What is the license status of UI sounds ?

2010-11-12 Thread Henri Beauchamp
On Sun, 07 Nov 2010 22:07:28 -0500, Oz Linden (Scott Lawrence) wrote: > On 2010-11-05 16:50, Henri Beauchamp wrote: > > These issues could easily be solved (I got a patch ready), provided the UI > > sounds could be distributed as part of the default skin (for example in > >

[opensource-dev] Display names support.

2010-11-20 Thread Henri Beauchamp
I got it implemented for the Snowglobe v1.5 code base... See the details in these messages: http://sldev.free.fr/forum/viewtopic.php?f=5&t=265&p=1541#p1541 http://sldev.free.fr/forum/viewtopic.php?f=6&t=399 The patch itself is available here: http://sldev.free.fr/patches/12500/slviewer-0-v12500-D

Re: [opensource-dev] map

2010-11-30 Thread Henri Beauchamp
On Mon, 29 Nov 2010 17:41:10 -0800, Philippe (Merov) Bossut wrote: > Hi, > > On Mon, Nov 29, 2010 at 2:08 PM, Boroondas Gupte > wrote: > > > Shouldn't that be fixed since > > SNOW-77? > > Of course, you'd need a recent enough OpenSim version so that

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