I remember looking at the code for the baking process, it looked like it was
made so that the description field could be used to designate what each
channel means by using single char markers.
Thinking this could be the best way to provide extra clues for the client to
use for describing a multi-ch
On Mon, Jan 10, 2011 at 11:47 AM, Ricky wrote:
> Question: what, if anything, is the 5th channel currently used for?
>
Bump maps in baked textures. IIRC, only the avatar pipeline
produces/consumes that channel. Also, IIRC, the logic is entirely
client-side at the moment.
> Could it be used for
Question: what, if anything, is the 5th channel currently used for?
Could it be used for normal maps if it is currently unused?
If so, then we could do this entirely clientside, assuming 5 channel
textures can be uploaded. Of course there would still need to be a
way to disable the alpha channel