Question: what, if anything, is the 5th channel currently used for?
Could it be used for normal maps if it is currently unused?

If so, then we could do this entirely clientside, assuming 5 channel
textures can be uploaded.  Of course there would still need to be a
way to disable the alpha channel during upload while preserving the
normal map channel.

Ricky
Cron Stardust

On Monday, January 10, 2011, Joshua Bell <j...@lindenlab.com> wrote:
> On Mon, Jan 10, 2011 at 9:28 AM, Dave Booth <d...@meadowlakearts.com> wrote:
>
> Thats a pretty good bit of thinking out loud there, Ponzu....
>
> Personally I'd say thats a "clean" fix for this. However it all depends
> on how things are stored server-side - if the asset server code
> automatically assumes that every texture has an alpha channel and
> supplies a "solid" one for those where the upload doesnt provide one,
> any benefit of specifying at upload time is moot.
> The asset upload/storage system handles 3, 4 or 5 channel JPEG2000 textures 
> and doesn't tinker with the channel data. The bulk of the textures in the 
> asset system are 3-channel (RGB).
>
> (Excellent question, BTW.)
>
>
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