Question: what, if anything, is the 5th channel currently used for? Could it be used for normal maps if it is currently unused?
If so, then we could do this entirely clientside, assuming 5 channel textures can be uploaded. Of course there would still need to be a way to disable the alpha channel during upload while preserving the normal map channel. Ricky Cron Stardust On Monday, January 10, 2011, Joshua Bell <j...@lindenlab.com> wrote: > On Mon, Jan 10, 2011 at 9:28 AM, Dave Booth <d...@meadowlakearts.com> wrote: > > Thats a pretty good bit of thinking out loud there, Ponzu.... > > Personally I'd say thats a "clean" fix for this. However it all depends > on how things are stored server-side - if the asset server code > automatically assumes that every texture has an alpha channel and > supplies a "solid" one for those where the upload doesnt provide one, > any benefit of specifying at upload time is moot. > The asset upload/storage system handles 3, 4 or 5 channel JPEG2000 textures > and doesn't tinker with the channel data. The bulk of the textures in the > asset system are 3-channel (RGB). > > (Excellent question, BTW.) > > _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges