Re: [opensource-dev] Hunting down a bug in RLV regarding rigged meshes

2014-02-02 Thread Lance Corrimal
Hi, Could it be by any chance that the rigged meshes that I've observed this with are already made for the fitted mesh viewer? If you want to give it a try too, get the demo centaur avatar at KOT, The%20Triquetra/221/91/22 and see if that one works ok for you. In RLV and DV3BETA it has the str

Re: [opensource-dev] Hunting down a bug in RLV regarding rigged meshes

2014-02-02 Thread Nicky Perian
That symptom sounds similar to  what this is supposed to correct, https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea3266d929c worth a try anyway. On Sunday, February 2, 2014 1:21 PM, Lance Corrimal wrote: Hi all, > > >I'm trying do hunt down a bug in Marine's RLV tha

[opensource-dev] Hunting down a bug in RLV regarding rigged meshes

2014-02-02 Thread Lance Corrimal
Hi all, I'm trying do hunt down a bug in Marine's RLV that manifests itself with certain rigged meshes, they stretch out from the avatar towards the region coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in it... But it doesn't. So I'm down to comparing file by file b