Hi, Could it be by any chance that the rigged meshes that I've observed this with are already made for the fitted mesh viewer?
If you want to give it a try too, get the demo centaur avatar at KOT, The%20Triquetra/221/91/22 and see if that one works ok for you. In RLV and DV3BETA it has the stretch to 0,0,0 like i said... Cheers, LC Am Sonntag, 2. Februar 2014, 11:32:49 schrieb Nicky Perian: > That symptom sounds similar to what this is supposed to correct, > https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea32 > 66d929c > > worth a try anyway. > > > > On Sunday, February 2, 2014 1:21 PM, Lance Corrimal > <lance.corri...@eregion.de> wrote: > > Hi all, > > >I'm trying do hunt down a bug in Marine's RLV that manifests itself with > >certain rigged meshes, they stretch out from the avatar towards the region > >coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code > >in it... But it doesn't. So I'm down to comparing file by file between RLV > >and Viewer-release... Which files should i pay attention to? Where in the > >source are rigged attachments handled? > > > > > >Cheers, > >LC > > > >_______________________________________________ > >Policies and (un)subscribe information available here: > >http://wiki.secondlife.com/wiki/OpenSource-Dev > >Please read the policies before posting to keep unmoderated posting > >privileges _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges