On Tuesday, December 6, 2016 5:34:02 PM PST Timothy Arceri wrote:
> This is a step towards using NIR optimisations over GLSL IR
> optimisations. Delaying adding built-in uniforms until after
> we convert to NIR gives it a chance to optimise them away.
>
> V2: move the new code back to brw_link_sha
This is a step towards using NIR optimisations over GLSL IR
optimisations. Delaying adding built-in uniforms until after
we convert to NIR gives it a chance to optimise them away.
V2: move the new code back to brw_link_shader()
---
src/mesa/drivers/dri/i965/brw_link.cpp | 42 +++--