On Tuesday, December 6, 2016 5:34:02 PM PST Timothy Arceri wrote: > This is a step towards using NIR optimisations over GLSL IR > optimisations. Delaying adding built-in uniforms until after > we convert to NIR gives it a chance to optimise them away. > > V2: move the new code back to brw_link_shader() > --- > src/mesa/drivers/dri/i965/brw_link.cpp | 42 > +++++++++++++++------------------- > 1 file changed, 19 insertions(+), 23 deletions(-)
Reviewed-by: Kenneth Graunke <[email protected]>
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