On Tuesday, December 6, 2016 5:34:02 PM PST Timothy Arceri wrote:
> This is a step towards using NIR optimisations over GLSL IR
> optimisations. Delaying adding built-in uniforms until after
> we convert to NIR gives it a chance to optimise them away.
> 
> V2: move the new code back to brw_link_shader()
> ---
>  src/mesa/drivers/dri/i965/brw_link.cpp | 42 
> +++++++++++++++-------------------
>  1 file changed, 19 insertions(+), 23 deletions(-)

Reviewed-by: Kenneth Graunke <[email protected]>

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