Re: [Mesa-dev] [PATCH 1/6] haiku: Build Haiku's libGL from within Mesa

2013-10-04 Thread Alexander von Gluck IV
On Fri, 04 Oct 2013 13:31:11 -0600 Brian Paul wrote: > The series look OK to me. Do you want to add/update any docs/ files? > > Reviewed-by: Brian Paul > > Do you need me to push this for you? > Nah, I can push it. I'll see if I can add anything meaningful to the docs. Thanks! -- Alex

Re: [Mesa-dev] [PATCH 1/6] haiku: Build Haiku's libGL from within Mesa

2013-10-04 Thread Brian Paul
On 10/04/2013 11:36 AM, Alexander von Gluck IV wrote: * This in essence means that Mesa would be taking control of Haiku's OpenGL kit. * This works by dispatching renderers from the OpenGL add-ons directory --- src/gallium/SConscript | 1 + src/gallium/targe

[Mesa-dev] [PATCH 1/6] haiku: Build Haiku's libGL from within Mesa

2013-10-04 Thread Alexander von Gluck IV
* This in essence means that Mesa would be taking control of Haiku's OpenGL kit. * This works by dispatching renderers from the OpenGL add-ons directory --- src/gallium/SConscript | 1 + src/gallium/targets/libgl-haiku/GLDispatcher.cpp | 72 +++ src/gallium/tar