Re: [Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-09-13 Thread Timothy Arceri
On 14/09/17 09:53, Matt Turner wrote: On 08/19, Jordan Justen wrote: From: Timothy Arceri This uses the recently-added disk_cache.c to write out the final linked binary for vertex and fragment shader programs. This is based off the initial implementation done by Carl Worth. [jordan.l.jus..

Re: [Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-09-13 Thread Matt Turner
On 08/19, Jordan Justen wrote: From: Timothy Arceri This uses the recently-added disk_cache.c to write out the final linked binary for vertex and fragment shader programs. This is based off the initial implementation done by Carl Worth. [jordan.l.jus...@intel.com: *_cached_program => brw_disk

Re: [Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-08-19 Thread Jordan Justen
On 2017-08-19 13:44:23, Emil Velikov wrote: > On 19 August 2017 at 08:44, Jordan Justen wrote: > > > --- a/src/mesa/drivers/dri/i965/Makefile.sources > > +++ b/src/mesa/drivers/dri/i965/Makefile.sources > > @@ -14,6 +14,7 @@ i965_FILES = \ > > brw_cs.h \ > > brw_curbe.c \ > >

Re: [Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-08-19 Thread Emil Velikov
On 19 August 2017 at 08:44, Jordan Justen wrote: > --- a/src/mesa/drivers/dri/i965/Makefile.sources > +++ b/src/mesa/drivers/dri/i965/Makefile.sources > @@ -14,6 +14,7 @@ i965_FILES = \ > brw_cs.h \ > brw_curbe.c \ > brw_defines.h \ > + brw_disk_cache.cpp \ >

Re: [Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-08-19 Thread Jason Ekstrand
On August 19, 2017 12:45:09 AM Jordan Justen wrote: From: Timothy Arceri This uses the recently-added disk_cache.c to write out the final linked binary for vertex and fragment shader programs. This is based off the initial implementation done by Carl Worth. [jordan.l.jus...@intel.com: *_cac

[Mesa-dev] [PATCH 06/27] i965: add initial implementation of on disk shader cache

2017-08-19 Thread Jordan Justen
From: Timothy Arceri This uses the recently-added disk_cache.c to write out the final linked binary for vertex and fragment shader programs. This is based off the initial implementation done by Carl Worth. [jordan.l.jus...@intel.com: *_cached_program => brw_disk_cache_*_program] [jordan.l.jus..