On 14/09/17 09:53, Matt Turner wrote:
On 08/19, Jordan Justen wrote:
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
[jordan.l.jus..
On 08/19, Jordan Justen wrote:
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
[jordan.l.jus...@intel.com: *_cached_program => brw_disk
On 2017-08-19 13:44:23, Emil Velikov wrote:
> On 19 August 2017 at 08:44, Jordan Justen wrote:
>
> > --- a/src/mesa/drivers/dri/i965/Makefile.sources
> > +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> > @@ -14,6 +14,7 @@ i965_FILES = \
> > brw_cs.h \
> > brw_curbe.c \
> >
On 19 August 2017 at 08:44, Jordan Justen wrote:
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -14,6 +14,7 @@ i965_FILES = \
> brw_cs.h \
> brw_curbe.c \
> brw_defines.h \
> + brw_disk_cache.cpp \
>
On August 19, 2017 12:45:09 AM Jordan Justen wrote:
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
[jordan.l.jus...@intel.com: *_cac
From: Timothy Arceri
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
[jordan.l.jus...@intel.com: *_cached_program => brw_disk_cache_*_program]
[jordan.l.jus..