On 14/09/17 09:53, Matt Turner wrote:
On 08/19, Jordan Justen wrote:
From: Timothy Arceri <[email protected]>
This uses the recently-added disk_cache.c to write out the final
linked binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth.
[[email protected]: *_cached_program => brw_disk_cache_*_program]
[[email protected]: brw_shader_cache.c => brw_disk_cache.c]
[[email protected]: don't map to write program when LLC is
present]
[[email protected]: set program_written_to_cache on read from
cache]
[[email protected]: only try cache when status is
linking_skipped]
Signed-off-by: Jordan Justen <[email protected]>
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 +
src/mesa/drivers/dri/i965/brw_disk_cache.c | 395
+++++++++++++++++++++++++++++
src/mesa/drivers/dri/i965/brw_state.h | 5 +
3 files changed, 401 insertions(+)
create mode 100644 src/mesa/drivers/dri/i965/brw_disk_cache.c
diff --git a/src/mesa/drivers/dri/i965/Makefile.sources
b/src/mesa/drivers/dri/i965/Makefile.sources
index 425c883de8..6e21010bae 100644
--- a/src/mesa/drivers/dri/i965/Makefile.sources
+++ b/src/mesa/drivers/dri/i965/Makefile.sources
@@ -14,6 +14,7 @@ i965_FILES = \
brw_cs.h \
brw_curbe.c \
brw_defines.h \
+ brw_disk_cache.cpp \
brw_draw.c \
brw_draw.h \
brw_draw_upload.c \
diff --git a/src/mesa/drivers/dri/i965/brw_disk_cache.c
b/src/mesa/drivers/dri/i965/brw_disk_cache.c
new file mode 100644
index 0000000000..b56e561e14
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_disk_cache.c
@@ -0,0 +1,395 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person
obtaining a
+ * copy of this software and associated documentation files (the
"Software"),
+ * to deal in the Software without restriction, including without
limitation
+ * the rights to use, copy, modify, merge, publish, distribute,
sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including
the next
+ * paragraph) shall be included in all copies or substantial portions
of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES
OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "compiler/glsl/blob.h"
+#include "compiler/glsl/ir_uniform.h"
+#include "compiler/glsl/shader_cache.h"
+#include "main/mtypes.h"
+#include "util/disk_cache.h"
+#include "util/macros.h"
+#include "util/mesa-sha1.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_vs.h"
+#include "brw_wm.h"
+
+static uint64_t
+ptr_to_uint64_t(void *ptr)
+{
+ uint64_t ptr_int = (uint64_t) ptr;
+#if __i386__
+ ptr_int &= 0xFFFFFFFF;
+#endif
+ return ptr_int;
+}
This function can be as simple as
static uint64_t
ptr_to_uint64_t(void *ptr)
{
return (uintptr_t) ptr;
}
But I have a question. We don't expect to be able to load a shader with
a 64-bit Mesa that was generated on a 32-bit Mesa (or vice versa)
because we're using the build id to determine compatibility.
Do we need to write out all pointers as 64-bits, or should we really
just be writing out uintptr_t? Maybe having the binary format the same
keeps something simple?
People insisted this be stored as 64-bit even though I argued that it
was a bad idea to share cache items between the Mesa builds, that simple
fact that we will never test this path in our automated tests is as good
a reason as any not to do it. Currently the disk_cache util uses ptr
size as part of the drivers key so we should never share cache items
between builds currently. I changed it to always store as 64bit here
anyway in order to move the conversation along and try to get the series
reviewed. I think at this point we could drop it.
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