On Fri, Oct 23, 2015 at 5:08 AM, Michel Dänzer wrote:
> On 23.10.2015 08:12, Marek Olšák wrote:
>> This series unbinds shaders properly in bind_(vs/fs/etc.)_state, because any
>> context can release them now, therefore we can't rely on unbinding in
>> delete_shader. This is basically a fix for s
On 23.10.2015 08:12, Marek Olšák wrote:
> This series unbinds shaders properly in bind_(vs/fs/etc.)_state, because any
> context can release them now, therefore we can't rely on unbinding in
> delete_shader. This is basically a fix for sharable shader.
>
> It also gets rid of the dummy pixel sha
This series unbinds shaders properly in bind_(vs/fs/etc.)_state, because any
context can release them now, therefore we can't rely on unbinding in
delete_shader. This is basically a fix for sharable shader.
It also gets rid of the dummy pixel shader. Instead, the driver just skips draw
calls th