On 23.10.2015 08:12, Marek Olšák wrote: > This series unbinds shaders properly in bind_(vs/fs/etc.)_state, because any > context can release them now, therefore we can't rely on unbinding in > delete_shader. This is basically a fix for sharable shader. > > It also gets rid of the dummy pixel shader. Instead, the driver just skips > draw calls that have rasterizer_discard==0 and ps==NULL set at the same time. > rasterizer_discard==1 and ps==NULL works as expected. > > Please review.
Patches 1-5 are Reviewed-by: Michel Dänzer <michel.daen...@amd.com> Patches 6 & 7: Shouldn't we leave sctx->emitted.named.* intact in si_bind_*_shader and only clear those from si_delete_shader_selector/si_shader_destroy? Otherwise we might keep re-emitting the same shader PM4 state if the app / state tracker keeps unbinding and re-binding the same shader. -- Earthling Michel Dänzer | http://www.amd.com Libre software enthusiast | Mesa and X developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev