> Wow, that's a lot of code to digest, but it looks good AFAICT (without
> spending hours on it). I just found some minor nits.
>
> Nice work!
>
> Reviewed-by: Brian Paul
Thanks Brian! I'm sorry about the large patch, it was one of those "just sit
down and do it" types of coding sessions and b
On 03/26/2013 10:38 AM, Zack Rusin wrote:
This set implements code generation of geometry shaders in
the LLVM paths. There are some cleanups that will follow
(e.g. changing the input array to handle lp_native vectors
and not TGSI_NUM_CHANNELS) but all the simple examples
are working and as far as
This set implements code generation of geometry shaders in
the LLVM paths. There are some cleanups that will follow
(e.g. changing the input array to handle lp_native vectors
and not TGSI_NUM_CHANNELS) but all the simple examples
are working and as far as I can tell there's no regressions
in the co