On 03/26/2013 10:38 AM, Zack Rusin wrote:
This set implements code generation of geometry shaders in
the LLVM paths. There are some cleanups that will follow
(e.g. changing the input array to handle lp_native vectors
and not TGSI_NUM_CHANNELS) but all the simple examples
are working and as far as I can tell there's no regressions
in the common code so we can push it now.


Wow, that's a lot of code to digest, but it looks good AFAICT (without spending hours on it). I just found some minor nits.

Nice work!

Reviewed-by: Brian Paul <bri...@vmware.com>
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