On 03/26/2013 10:38 AM, Zack Rusin wrote:
This set implements code generation of geometry shaders in the LLVM paths. There are some cleanups that will follow (e.g. changing the input array to handle lp_native vectors and not TGSI_NUM_CHANNELS) but all the simple examples are working and as far as I can tell there's no regressions in the common code so we can push it now.
Wow, that's a lot of code to digest, but it looks good AFAICT (without spending hours on it). I just found some minor nits.
Nice work! Reviewed-by: Brian Paul <bri...@vmware.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev