Am 07.08.2014 14:30, schrieb Neil Roberts:
> Kristian Høgsberg writes:
>
>> That's a great reference image. Do you have a version of the image
>> compressed with nVidias online compressor?
>
> I finally got access to an NVidia card last night so I've added an image
> from their online compresso
Kristian Høgsberg writes:
> That's a great reference image. Do you have a version of the image
> compressed with nVidias online compressor?
I finally got access to an NVidia card last night so I've added an image
from their online compressor to the bottom of that page.
http://busydoingnothing.
Hi,
I had a quick look at using libsquish and FasTC.
I didn't manage to build the libsquish repo¹ that Matt Turner pointed to
before giving up. It looks like the SSE version of the compressor is
using some MSVC-specific intrinsics which don't build with GCC. It seems
to be using members of __m128
On Thu, Jul 24, 2014 at 8:55 AM, Neil Roberts wrote:
> Ilia Mirkin writes:
>
>> Just a thought -- if online compression is highly unexpected, perhaps
>> it'd be reasonably to make a *horrid* compressor that doesn't rely on
>> any external libraries? I don't know how complex the BPTC format is,
>>
Ilia Mirkin writes:
> Just a thought -- if online compression is highly unexpected, perhaps
> it'd be reasonably to make a *horrid* compressor that doesn't rely on
> any external libraries? I don't know how complex the BPTC format is,
> but I suspect it may be possible to do a simple conversion t
On 07/23/2014 07:41 PM, Matt Turner wrote:
> On Wed, Jul 23, 2014 at 3:16 PM, Ian Romanick wrote:
>> On 07/22/2014 12:09 PM, Neil Roberts wrote:
>>> Here's a first attempt at a patch series to implement BPTC texture
>>> compression in the i965 driver on Gen>=7.
>>>
>>> Getting it to work on the ha
On 07/24/2014 07:43 AM, Ilia Mirkin wrote:
> On Thu, Jul 24, 2014 at 10:37 AM, Neil Roberts wrote:
>> Ian Romanick writes:
>>
>>> Is that NVIDIA's off-line compression tool, or is that the compressor
>>> in the driver?
>>
>> I was talking about the offline compressor. I don't know what NVidia's
>
Matt Turner writes:
> I was thinking one of the cool things we might be able to do a ETC2 ->
> BC7 transcode on platforms without ETC2 hardware decompression. We
> won't be able to do that without a good compressor.
That sounds like a fun project. It would be a shame to have to
completely decomp
On Thu, Jul 24, 2014 at 10:37 AM, Neil Roberts wrote:
> Ian Romanick writes:
>
>> Is that NVIDIA's off-line compression tool, or is that the compressor
>> in the driver?
>
> I was talking about the offline compressor. I don't know what NVidia's
> online compressor is like. Yes, perhaps if we can
Ian Romanick writes:
> Is that NVIDIA's off-line compression tool, or is that the compressor
> in the driver?
I was talking about the offline compressor. I don't know what NVidia's
online compressor is like. Yes, perhaps if we can get a quick compressor
with reasonable results then it starts to
On Wed, Jul 23, 2014 at 3:16 PM, Ian Romanick wrote:
> On 07/22/2014 12:09 PM, Neil Roberts wrote:
>> Here's a first attempt at a patch series to implement BPTC texture
>> compression in the i965 driver on Gen>=7.
>>
>> Getting it to work on the hardware is pretty trivial as it's just a
>> case of
On 07/22/2014 12:09 PM, Neil Roberts wrote:
> Here's a first attempt at a patch series to implement BPTC texture
> compression in the i965 driver on Gen>=7.
>
> Getting it to work on the hardware is pretty trivial as it's just a
> case of adding some new Mesa format enums and then plugging them
>
Here's a first attempt at a patch series to implement BPTC texture
compression in the i965 driver on Gen>=7.
Getting it to work on the hardware is pretty trivial as it's just a
case of adding some new Mesa format enums and then plugging them
together with the right Intel surface type. However GL r
13 matches
Mail list logo