On Sat, Dec 24, 2016 at 7:30 PM, Eric Anholt wrote:
> Rob Clark writes:
>
>> For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
>> UBO buffer addresses to shader, and knowing up front the # of UBOs is
>> useful. But I noticed ttn wasn't setting this.
>
> I'm surprised you're s
Rob Clark writes:
> For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
> UBO buffer addresses to shader, and knowing up front the # of UBOs is
> useful. But I noticed ttn wasn't setting this.
I'm surprised you're still using TTN. But:
Reviewed-by: Eric Anholt
signature.a
For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
UBO buffer addresses to shader, and knowing up front the # of UBOs is
useful. But I noticed ttn wasn't setting this.
Signed-off-by: Rob Clark
---
src/gallium/auxiliary/nir/tgsi_to_nir.c | 5 -
1 file changed, 4 insertions