Rob Clark <[email protected]> writes:

> For dealing w/ 32b vs 64b gpu addresses, I need to rework how we pass
> UBO buffer addresses to shader, and knowing up front the # of UBOs is
> useful.  But I noticed ttn wasn't setting this.

I'm surprised you're still using TTN.  But:

Reviewed-by: Eric Anholt <[email protected]>

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