Re: [Mesa-dev] [PATCH] radv: for stencil only set Z tile mode index to same value

2017-07-27 Thread Bas Nieuwenhuizen
Reviewed-by: Bas Nieuwenhuizen On Thu, Jul 27, 2017 at 5:59 AM, Dave Airlie wrote: > From: Dave Airlie > > On SI this was causing a hang in > dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint > > This was due to not handling the tile mode index for depth like > I fixed p

[Mesa-dev] [PATCH] radv: for stencil only set Z tile mode index to same value

2017-07-26 Thread Dave Airlie
From: Dave Airlie On SI this was causing a hang in dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint This was due to not handling the tile mode index for depth like I fixed previously for new GPUs. Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import) S