Reviewed-by: Bas Nieuwenhuizen
On Wed, Dec 27, 2017 at 8:04 AM, Dave Airlie wrote:
> From: Dave Airlie
>
> For copies the texture unit needs to know the depth format so
> it can read the htile data properly.
>
> This fixes:
> dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clea
From: Dave Airlie
For copies the texture unit needs to know the depth format so
it can read the htile data properly.
This fixes:
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clear
Signed-off-by: Dave Airlie
---
src/amd/vulkan/radv_meta_copy.c | 3 ++-
1 file changed, 2 ins