From: Dave Airlie <[email protected]>

For copies the texture unit needs to know the depth format so
it can read the htile data properly.

This fixes:
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clear

Signed-off-by: Dave Airlie <[email protected]>
---
 src/amd/vulkan/radv_meta_copy.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_meta_copy.c b/src/amd/vulkan/radv_meta_copy.c
index de784d5..29951f2 100644
--- a/src/amd/vulkan/radv_meta_copy.c
+++ b/src/amd/vulkan/radv_meta_copy.c
@@ -88,7 +88,8 @@ blit_surf_for_image_level_layer(struct radv_image *image,
        else if (subres->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
                format = vk_format_stencil_only(format);
 
-       if (!image->surface.dcc_size)
+       if (!image->surface.dcc_size &&
+           !(image->surface.htile_size && image->tc_compatible_htile))
                format = vk_format_for_size(vk_format_get_blocksize(format));
 
        return (struct radv_meta_blit2d_surf) {
-- 
2.9.5

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