This generally looks good to me. Note that this is not required for
st/mesa, because the GLSL cap covers it all (the GLSL cap also covers
integer textures, texture arrays, shader_texture_lod, clip distances,
shadow cube samplers etc.), though I guess other clients would like to
make use of PIPE_SHA
From: Dave Airlie
Signed-off-by: Dave Airlie
---
src/gallium/drivers/r600/r600_pipe.c |2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_pipe.c
b/src/gallium/drivers/r600/r600_pipe.c
index 1123557..fcc2d8d 100644
--- a/src/gallium/drivers/r6