This generally looks good to me. Note that this is not required for
st/mesa, because the GLSL cap covers it all (the GLSL cap also covers
integer textures, texture arrays, shader_texture_lod, clip distances,
shadow cube samplers etc.), though I guess other clients would like to
make use of PIPE_SHADER_CAP_INTEGERS as well.

Marek

On Mon, Jan 30, 2012 at 7:35 PM, Dave Airlie <airl...@gmail.com> wrote:
> From: Dave Airlie <airl...@redhat.com>
>
> Signed-off-by: Dave Airlie <airl...@redhat.com>
> ---
>  src/gallium/drivers/r600/r600_pipe.c |    2 +-
>  1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/gallium/drivers/r600/r600_pipe.c 
> b/src/gallium/drivers/r600/r600_pipe.c
> index 1123557..fcc2d8d 100644
> --- a/src/gallium/drivers/r600/r600_pipe.c
> +++ b/src/gallium/drivers/r600/r600_pipe.c
> @@ -510,7 +510,7 @@ static int r600_get_shader_param(struct pipe_screen* 
> pscreen, unsigned shader, e
>        case PIPE_SHADER_CAP_SUBROUTINES:
>                return 0;
>        case PIPE_SHADER_CAP_INTEGERS:
> -               return 0;
> +               return debug_get_bool_option("R600_GLSL130", FALSE) ? 1 : 0;
>        case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
>                return 16;
>        case PIPE_SHADER_CAP_OUTPUT_READ:
> --
> 1.7.7.6
>
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